Content tagged trigger-once

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Death Animation cycle and Many Enemies
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Does the "dead" animation work when the enemy dies, but when the "Trigger Once" occurs, why the "dead" animation doesn't work when the second enemy dies?

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How do I have a particle spray trigger once per sprite?
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While the question seems pretty easy to answer with a "trigger once while true" block, for some reason it Is'nt working for me. For context, I have two sprites...

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