I'm using 3D objects as enemies. What I use is this:
I'm not sure if I'm overlooking something simple but it's driving me crazy.
Whenever I kill the first enemy, everything's working as expected. However, whenever I shoot the second enemy, which is a copy-paste (again, it's a 3D object) of the first enemy, it just won't execute the code at line 12.
In the debug preview, the health of the second enemy just goes more into the minus every time it's hit by 50.
Is it the trigger once that's causing it? I used to think putting it as a subevent would trigger it only once for that event, instead of 'forever'.