Content tagged tips-and-tricks

Game making tips and tricks! These helpful tips and tricks will help you learn clever ways of making your game better and make your games faster.

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Tutorial
Pointer with variables to create indexed list
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Say you want to make a list of running games multiplayer plugin, assuming you have all the connections and other requirements ready , we need two variables and...

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Tutorial
Easy ways to Code
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In C2 there are many ways you can make your work flow fast and easy. Many professional know this and use it there advantage. But what about the beginners? Well...

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Tutorial
Animation for C2 with Adobe Flash
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Has anyone got trouble making animated sprites for Construct 2? Is anyone is better artist? If you're then no need for you to read this. This tutorial is for wo...

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So this might seem like a fairly straightforward tutorial but for the user who is beginner/intermediate this might help! I spent a lot of time and a lot of swea...

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Tutorial
Drag the layout (using Scroll To X)
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We'll see how to drag to the X axis your Layout / Game Screen with your mouse. DragOn Number = 0 It will determine if we are trying to drag the screen. ClickPos...

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Tutorial
How to turn drawings or pictures into sprites
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Please delete this tutorial for the following reasons. I have realized this tutorial : 1. Not Helpful. 2. Pointless. 3. There are better ways to accomplish what...

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Tutorial
Random Animation - Easy method
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People sometimes want to use a random animation but want more options. Firstly, props to Weishaupt, who wrote another very good tutorial here that explains a lo...

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Once you know how to use tilemap, your life become better, sky will become blue, sickness will be cure. Tilemap is, as the name say, a sheet of square. Each squ...

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How do I make the platformer's jump height vary depending on the tap or click duration? Think Mario and Sonic, those dudes knew how to jump high and low! I see...

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Tutorial
Simple swipe on object
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Today, I will explain to you how to detect simple swipe events ! You don't need a lot of Global/Local variable and no more events ! Let's begin. First, you have...

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