Content tagged tips-and-tricks

Game making tips and tricks! These helpful tips and tricks will help you learn clever ways of making your game better and make your games faster.

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Often on the forums people ask questions along the lines of "Which is faster: Option A or option B?". There's no need to ask this question. You can answer it yo...

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Blog Post
Optimisation: don't waste your time
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We regularly get questions like this on the forum: "Which is faster: Event A or event B?". Sometimes they will also be asking if a specific event or a handful o...

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Blog Post
Common mis-used events and gotchas
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Construct 2's event system is designed to be easy to use for complete beginners, not requiring any technical knowledge. We regularly talk to users via our email...

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Remember not to waste your memory
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Occasionally we're asked questions like "I want to make a game with huge levels all made of uniquely drawn art tiles. Can Construct 2 handle this?" Alternativel...

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Forum Topic
Any tips to minimize this code
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Is there any way to minimize the code on the image? I'm not really in a hurry to update that but I just want to gain further knowledge. Thanks!

posted 3 years ago
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Blog Post
An optimal way to write events in Construct
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Hi, been a while since my last blog post. So lately I’ve been thinking about switching engines for my game. I must admit that in a world where Unity is getting...

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Forum Topic
How do I optimize my game for even the crappiest PCs?
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I want to optimize my game because I want more people to be able to play it but it runs horribly on lower end devices so I need to fix that, any tips or info yo...

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Forum Topic
About Games with NWJS
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I’m looking for tips and tricks for publishing NWJS-exported games on Steam. For example, I’ve noticed that sometimes, after closing the game, the NW.Js applica...

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Hey community! 👋 I’m torn between two approaches for promoting my games. Do you prefer generating excitement during development with regular posts, or do you l...

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Forum Topic
Any tips for working on large projects?
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I've used Construct products for many years, but only for small demos and single screen games. Now, I'm working on a solitaire game for Steam that will have sev...

posted 5 months ago

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