Blog Posts tagged tips-and-tricks

Game making tips and tricks! These helpful tips and tricks will help you learn clever ways of making your game better and make your games faster.

Similar Tags

Report Tag

9 blog posts with this tag
10
  • 7.7K visits
  • 11.2K views
This content is deleted
Blog Post
Optimisation: don't waste your time
10 favourites

We regularly get questions like this on the forum: "Which is faster: Event A or event B?". Sometimes they will also be asking if a specific event or a handful o...

13
  • 18.8K visits
  • 31.1K views
This content is deleted
Blog Post
Remember not to waste your memory
9 favourites

Occasionally we're asked questions like "I want to make a game with huge levels all made of uniquely drawn art tiles. Can Construct 2 handle this?" Alternativel...

13
  • 6.3K visits
  • 9.2K views
This content is deleted
Blog Post
Common mis-used events and gotchas
9 favourites

Construct 2's event system is designed to be easy to use for complete beginners, not requiring any technical knowledge. We regularly talk to users via our email...

13
  • 21.3K visits
  • 31.6K views
This content is deleted
Blog Post
Using lerp with delta-time
14 favourites

Recently on the forums came up the question of how to use dt (delta time) correctly with lerp. This turned out to be a surprisingly tricky question, and is a go...

4
  • 3.1K visits
  • 4.2K views
2 favourites

Often on the forums people ask questions along the lines of "Which is faster: Option A or option B?". There's no need to ask this question. You can answer it yo...

2
  • 2.6K visits
  • 3.2K views
This content is deleted
Blog Post
Understanding CPU and memory measurements
0 favourites

Construct 2 provides three main expressions for examining performance and memory: Fps , cpuutilisation and ImageMemoryUsage . Windows also provides more perform...

8
This content is deleted
Blog Post
Construct's effect compositor: part 1
3 favourites

One of the cool things you can do in Construct is add multiple effects to an object. For example you can add a Warp effect to distort the object, and then apply...

20
This content is deleted
Blog Post
An optimal way to write events in Construct
13 favourites

Hi, been a while since my last blog post. So lately I’ve been thinking about switching engines for my game. I must admit that in a world where Unity is getting...

18
7 favourites

Spritesheets (aka texture atlases) are a common technique in computer graphics to combine multiple images on to a single image. However if an image on a sprites...

Similar Tags