I have spent a good chunk of time reading everything I could find on the forum, but I couldn't find anything that would really help me figure this out without complicating things.
Is there an efficient way to use tilemaps only when I try to achieve tilemap depth? I want players walking in front or behind an object. I achieved something by putting 2 tilemaps on 2 different layers (above and below the player) but I find myself in a situation where the player often clips through that method.
I could use sprites for objects instead of tilemaps, but is that going to hinder my performance? There are quite a lot of objects in scenes I plan to do and I'd rather use tilemaps if possible. I also tried changing the Z-order of the tilemap, but it affects all objects on the tilemap as a whole.