I have been having troubles when I have two of the same sprites moving both at once. I am wondering if there's a way to fix this or will I have to create multip...
Imagine a classic Roguelike game such as Stoneshard for example; You move on a tile by tile basis and your enemies do the same. I am trying to simulate the same...
I am making a tower defense game, and to make the enemies follow the path I want them to, I created an arrow sprite with four different animation frames pointin...
When I test my game in a browser using the Tile Movement behavior, there's a problem if you change the tab in the middle of the movement. The object returns to...
Yeah, that's it.
Is there a way we can hook the tile movement and make the character move along the path found by pathfinder? While the character navigates from A to B there are...
I am looking to implement just a 4 direction movement (no diagonal movement required). However, when my sprite moves along the pathfinding path, on the turns it...
I want to use the Tile Movement behavior for controlling an RPG character on a grid. What's the most efficient way to determine which direction the character is...
Is there a way to check when the tiled behavior completed a movement? I was expecting an on movement finished trigger . I guess I have to use extra variables to...
Ok, I have read through all the tutorials wrote on Javascript. I understand how Keyboard movement works. I understand how we use import from script/modules etc....