I am not using default controls with the TileMovement behavior. The simulate control up, down, left and right are great but I would need the sprite to move based on it's current direction - meaning forward.
Is there something along the lines TileMovement can move 1 cell forward?
You could store the direction in a variable each time you change it. 0= right, 1= down, 2=left, 3=up
You would then compare that variable to make it go in that direction.
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Took a few additional condition but this did the trick. Thank you :)