I´m quite new to Construct and programming altogether. I know it may be a bit to difficult to make this with my experience, but I really want to make a turn-based tile movement game like Fire Emblem, At this point I just want the movement to work, everything else will come later.
I´m looking up stuff about tile movement, how to count tiles traveled, Pathfinding and anything else that comes up. The thing is I need to make the player have a limited amount of tiles it can travel. Like it can only take 5 steps(=5 tiles). At this moment I was thinking about spawning a collision when the units turn starts and then it can move within the collision and needs to confirm it chosen a tile to end its turn. But I think there should be a more easy way to get this right, the way I mentioned feels off.
Is there anyone who has done this before or knows a way I can handle this the right way?
Thanks in advance, I'm hoping someone could teach me a thing or two.