Forum Topics tagged sprite

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349 forum topics with this tag
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How do I load multiple spirites to one sprite?
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I have one Sprite with 3 container objects(3 spirites) but now I want to combine those three spirites and make into one. All 3 sprites are Images. The reason wh...

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Query about Push and Pull
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Please go through attached link :-. We have created a Sprite called "Box_PushPull" for our push & pull requirement but strangely the push and pull function only...

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Slide Y position and get it BACK to original?
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I want to make when the mouse cursor is over a sprite on a specific animation. To SLIDE 10 pixels up on the Y axis. And when the mouse Is'nt over it, to slide b...

posted 5 years ago
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Making an intro of a sprite moving to a logo.
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I have been trying to find something on this on the forum with no luck. I have mixed with "tween" and "simulate control" but nothing. I just wanted to try and u...

posted 5 years ago
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Expert Advice
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I'm new in game design, I would just like to ask what would you suggest to us beginners as the best free sprite maker software for Construct 3? Piskel? Pain dot...

posted 5 years ago
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  • 498 views
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VERY CHEAP || Game Development Graphics Resources
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Hellow everyone, IF you're lookng some good and cheap game development graphics please visit

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Memory and size
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I'm here because I'd have a quick little question. I have a little prototype right now, 4 unfinished stages. They mainly rely on a physic engine. The project is...

posted 5 years ago
  • 2 replies
  • 612 views

OMG this was painful. I have a Sprite object that has 50 animations with 1 frame. I got into my "HOME" screen after loading and the project just restarts. I spe...

posted 5 years ago
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How do I animate whilst path finding?
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I'm new to Construct 3 and slowly getting up to speed. I have set up a basic character animation that works when using the arrow keys. I have also set up path f...

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How do I use extremely large animation files?
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I was just looking for some advice on using very large amounts of animation files as I know Construct 2 isn't particularly optimised for it. I'm working with 3D...

posted 5 years ago