Forum Topics tagged sprite

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349 forum topics with this tag
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Anyone else having missing sprites or freezing games?
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Since I've updated to stable r164 I'm getting several reports of missing nav menu button (sprites on top layer) in my app. I tried to counter it with set z orde...

posted 5 years ago
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  • 766 views
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Copy frames from one Sprite to another
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Is it possible to copy or load animations or frames from one sprite to another? I have a sprite that includes many different animations (for better organization...

posted 5 years ago
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  • 522 views
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Line between two positions.
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I have a problem. I want to make a line between two position, but I want to to make angle. Look in picture 2. I can make something like picture 1, but I cant ma...

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Should invisible be inactive?
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Using: C3/Subscription/Win10/Chrome. I have several sprites (reload layout, home, level map) set to be initially invisible. However, if I accidentally click on...

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I found some video tutorials where they're creating levels from tilemaps (all the sprites are in one big image) but I'm not able to find many like that, instead...

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A sprite made in Photoshop with, for example, 10x10px was used in my project. At 100% scale I thought it was at its original size and every square there was a p...

posted 4 years ago
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  • 337 views

I am aware that it is very possible to get anything from a server or web, but I have some code attached to a Sprite object, would be awesome to be able to chang...

posted 4 years ago
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How do I check all sprites for instance variable value?
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I have a project with 5 sprite objects. Each has an instance variable called "moving" for which the default value is 0. During game play several instances of ea...

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I have a sprite that is a two frame animation. But when I load in the image using "Load Image From...", it only replaces the first frame. Can someone tell me ho...

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  • 387 views
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Touch Control Sprite Animation Query
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Is there a way to get a sprite to play an animation after it has been rotated 360 degrees (using "on hold over object")? Thanks in advance.