I'm trying to make 2d sidescroller car game. I have truck body and wheels, then I connect each wheel with body by 2 joints - distant joint (to have a spring) an...
I'm using pathfinding behavior to move my character. I want my character to be looking on the left (be mirrored) when he is moving to the left and looking on th...
Hey! I have an object that I'm trying to make rotate off different image points, clockwise for one and anti-clockwise off the other while holding down either th...
I have a custom slider that I created using this tutorial (with slight changes): I have a Global number InitialSliderPercent = 100 (so by default it is fully fi...
EDIT: As mentioned in the reply below, the actual question is if you can rotate on the x or y-axis. ORIGINAL: I can rotate 3D Shapes along the X/Y-axis, but I c...
I have defined an off-center origin for my turret, but the Turret keeps rotating around the center of the sprite image, not the defined origin. My turret sprite...
But on Android phones it works differently: Without connecting to the phone's gyroscope and rotating the layer to the desired angle, is there a way to set this...
I have a sprite set to "set angle towards Mouse.X and Mouse.Y. How do I get the sprite to rotate within a range of degrees when following the mouse, for example...
Hey folks. I'm looking to add touch functionality to this: Right now, I can drag with touch, but rotation doesn't seem achievable. I want to mirror the function...
I try to figure it out how to rotate angle of an object let's say from 90 degree to 180 degree and than come back and start over. I don't want using sine behavi...