I'm making a platformer 2d game in which I have a circle with multiple paths that are supposed to connect with different horizontal pathways once it rotates to...
I'm attempting to make a game that views multiple camera angles like a FNAF type but once it restores to previous camera it seems to store/remember the value of...
Hi guys since I haven't been able to change the 3D Camera rotate camera values I've resorted to using variables instead but I'm not quite getting the desired ef...
I want a block that's pushes objects left to right, and when you right click on the block it's changes to up and down. I just can't make it work for some reason...
In a project, the player can use drag and drop to rotate wheels on screen to make combinations. There's a graduated circle around the wheel with graduation ever...
The 3D Camera is going to be set behind a central figure in the center of an arena. The Player will tap-hold and swipe left/right to rotate the central figure a...
I'm trying to make an enemy sprite (a mushroom) move towards the player. The bullet is working properly moving towards the player, but then the sprite is rotati...
I'm trying to do some kind of clockhand. I managed to make it rotate using "rotate clockwise" but it doesn't wait to rotate. I wanted to make it to when created...