This is less of a technical question and more of a problem-solving one. But it feels possible, and perhaps someone else has already solved it? At present, I hav...
I'm actually working on a game which include sometime, a king of duel happening. The idea is quite simple, you have to kill the AI before it kills you. It's qui...
I've been developing a game like Metroidvania for quite some time now, and now I'm thinking about adding a map. Each room is a separate layout. Should I just pu...
This one has a munkeh.
Sorry for the long title, I'm confused how to phrase my problem briefly. I drew an enemy (a toad), and he has an idle animation, and a hop. I want him to cycle...
I've started learning Construct recently. I'm trying to make platformer game. I have a character and a bunch of tiles, I've build some simple platforms from tha...
Apologies for the long title. I saw one other thread on this problem, but can't find the solution. I have a 2D platformer, and I want the bullet (seed_bullet) t...
I want to make a physical platform that when I character touch it, the platform will start to rotate according to the laws of physics.
2d platformer, and I have a patrolling enemy (bee). I have has his patrol event set properly, and it works: (Bee Patrol Group, Line 9 - see pic below)). Bee tra...
Thanks in advance. Not sure (again) how to properly phrase this question for later reference, but I would like a similar functionality with the birds in Castlev...