Content tagged pathfinding
Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes.
I think I might be using the timer system wrong but basically when the killer sees me It switches a instance variable of 0 to 1. The killer will chase me for me...
Scenario: A character needs to retrieve an item that is within a room with a door closed. It will not find a path because the door is an obstruction. Goal: Door...
I want to enemy follow player around walls until seing the player from a distance. I give two boolen to enemy. 1- I saw you. 2- I am seeing you. What I am tring...
First of all. I want my enemies turn their head to moving direction. I wrote moveto and pathfinding behaviours and they're working fine but I dont know hot to c...
I'm making a top down view zombie shooter, my zombies use the pathfinding behaviour and well, I'm using a solid tilemap for obstacles, But I've realized that th...
I am making a zombie survival game with large amounts of enemies, however they all use the same pathfinding technique and slowly merge into eachother. I have tr...
I've customized an hex-based multiple enemy move pathfinding engine and turned it to turn based. Everything is fine except enemies overlap. Enemies are multiple...
I have a game where zombies are attacking the player, and he has to defend himself. How do I make it so that the zombies pathfind towards the player.
I'm working on a Tower Defense game with the maze building mechanic. Currently I'm using the standart pathfinding behavier. When a player adds a new obstacle, t...
Hey, I am looking to create something similar to the resource system in creeper world, ultimately I want little resource packets (sprites) to travel along pathw...