Content tagged multiplayer

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally or over the internet.

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381 usages of this tag
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Need help for 'Snake and Ladder Board Game Development'
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I am a visual designer and don't have any prior experience in game development. I would like to develop a 'Snake and Ladder' board game with use of Construct 2....

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Suggestions for easier multiplayer testing?
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I'm working on a multiplayer app. 2 Questions. First, is there an easy way (or any) to run as a peer in debug mode? Short of outputting text values. Second, In...

posted 5 years ago
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how to create a multiple objects under single peer?
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I am making a multiplayer game like clash royale. In this host can create multiple game objects but peer can't why? 1) I synchronize host with none, I synchroni...

posted 5 years ago
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How do I make my game complely LAN offline?
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The official multiplayer plugin works only through internet . Can you help me please?

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How do I Select characters in Multplayer Example?
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I´m trying the multiplayer real time game example project, but everyone that enters in the game have the same character. I add a layout to 2 buttons, each butto...

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How do I sync animations in multiplayer?
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I'm working on a turn based board game, and I'm a bit baffled on how to sync objects in multiplayer. There's no animation state changes in the C3 multiplayer tu...

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unable to use server and denied for security
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I have a problem. I made a game with multiplayer mode, but when it try to connecting to server, this game showing error notification alert : Denied for security...

posted 5 years ago
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Multiplayer: lag compensation
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I have a question about the tutorial entry: On the 2nd part of the page it explains -in extreme cases- why sometimes player B gets hit, while it is in cover. (w...

posted 5 years ago
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I was wondering, is there some hidden connection made when objects are created upon connection/peer connection? To get what I need working (a hand of cards for...

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I just discovered all of this STUN/TURN stuff after having been working on my multiplayer project, testing my build just to see all this connectivity issue, and...

posted 5 years ago