Content tagged how-do-i

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How do I create movement with deta time?
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Hope you're doing well today. I'm currently working on my mobile video game on C3. It's a top down game where you need to dash to move and attack ennemies. Dash...

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I have a book where I flip pages (duh). Initially I just had a function to bring to the top the page that I needed. Now I found myself adding more and more page...

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How do I count each movement / action as a turn?
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I have a tile map that is the movement grid and I would like every tile to count as a turn. Also every action lets say a attack count as a turn. I have a global...

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I know how to create RNG on a button, however I don't know how to make increasingly worse odds the more that you click on a button. Ideally I would like to prog...

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How do I have the Tween behavior work properly here?
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I'm currently working on my very own F-Zero fangame (I love the games so much) and I wanted to implement a mechanic where your acceleration decreases as you get...

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I've got a pause menu that sets the system timescale to 0. There are sliders in the pause menu that increase/decrease their values every tick. This means that u...

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For example, I choose(1,5,10,25,50,100), When random is repeatedly added to world numbers, it has to be less or equal to 500.

posted 8 days ago
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I'm trying to create a Shadow's Heart Judgment ring like clock. For this, I wanted to create the pizza shape angles first. I tried to make a loop to create 10 l...

posted 7 days ago
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I'm trying to do some kind of clockhand. I managed to make it rotate using "rotate clockwise" but it doesn't wait to rotate. I wanted to make it to when created...

posted 7 days ago
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How do I check to see if a system font is present?
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Ideally, I would like to be able to define a font-family like in CSS where I set a list of fonts and it uses the first available. If that isn't possible, but I...

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