I seem to be a bit stuck with this:
I have a Dictionary object that holds all kinds of keys for the objects the player has collected in the game. Some of those keys are not relevant for the main inventory screen where the player can pick objects for use.
I have a family that contains only the objects that should be created in that main inventory.
Is it possible to loop through my Dictionary and only create an object if it's part of this family? In other words I want to ignore all keys that do not match objectTypeNames in this family, but as soon as there is a match, I want to create that object from the family.
Is this possible in Construct?