For my game I've created a family for objects I want to set the timescale to 0 whenever the game is paused and such, because setting the project's time scale would also affect the pause menu. However, by doing this, events are also not paused, and some enemies' attacks are therefore not paused and the player can get damaged (making the player immune is not a solution because the enemies continuing to attack also means other problems that are not relevant to explain here). So, can I pause a specific set of events? Not stop and then restart them, but pause and then resume them.