Content tagged events
Events are Construct's main feature: instead of complicated scripting or programming languages with fiddly syntax and difficult errors, you can define how the game works using a simpler block system. The blocks are collectively referred to as events.
I am probably forgetting something but I can't seem to get my event to repeat. I have been trying many different setups and sometimes it'd play through it once...
We have made a game where the player can run around in a level and when we get to a vortex point we want to to go to the next level. The "levels" are created as...
I wonder which of these schemas I should use: 1) Have a group for all events that are host only. Have a group for all events that are peer only. And have a grou...
How do I turn the gamepad-analog stick on y-axis >0 into a triggered event, so that it only alters the variable once if true. In the main menu I want to change...
I need help with loading an event. I have 2 events, one is settings and one is the game. The game is loaded before the settings. And this creates a problem in s...
How do I make it so that an action occurs only if 1 or more conditions are true? I am making an action that has 3 conditions to be true. For an unknown reason,...
I've been trying to keep myself within the bounds of the 50 free events for my first endeavor into Construct 3, but with my collision events, that doesn't seem...
Can we have runtime events for layouts? Specifically: Beforefirstlayoutstart. Afterfirstlayoutstart. Afterlayoutstart. Beforelayoutstart. Most especially before...
I am trying to make an emergency alarm for a sci-fi game I'm developing, and I am trying to make an alarm effect, where the screen gets a red tint every second....
For my game I've created a family for objects I want to set the timescale to 0 whenever the game is paused and such, because setting the project's time scale wo...