Firstly, I am pretty new to Construct 3 and gamedev in general, so sorry if this is a super easy topic. The issue I am having is that I've got a little spiny tu...
I'm actually working on an enemy who's kind like the ones in Castlevania SotN: My main problem is to link my enemy to the base object on the ground. Actually al...
So it's not exactly about enemies dying at the same time that is the problem, it's more of a bug/glitch that's happening. So basically, enemies have like a one...
In the game I build my character can shoot at enemies and after 2 hits eliminate them. I created a global variable for the enemy of ENAMYHP = 2 and as it hurts...
So I just found out purely by accident that all of the enemies are moving when the arrow keys are hit. How do you disable the arrow keys for the enemies so this...
I am making a side scrolling platformer. I have a platform that moves left to right back and forth. I have an enemy sprite that moves along the same path as the...
My problem is that, I can't figure out the events for the ai movement. It is pretty hard, because its not straght top down, more like RPG style and it uses diff...
I am trying to make a enemy respawning system like in the classic Megaman games without enemy spawners. When an enemy exits the screen it won't respawn until it...
How do I make the enemy respawn and respawn again when the enemy is killed?
I'm working on a top down space shooter for a game jam. I'm trying to have it when a certain enemy spawns in to chase the player until collision. My main issue...