Content tagged condition

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39 usages of this tag
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How do I add 'trigger once' condition to an OR block?
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So, I need to add 'trigger once' condition to an OR block but this doesn't seem to be possible? The trigger once is created as an OR condition (see pic) which i...

posted 2 years ago
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I have two checkbox sprites, one for Privacy Policy and one for GDPR. I have to make a condition to click on both in order to activate the SUBMIT button. But wh...

posted 2 years ago
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Else Condition not working
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Hi thanks in advance for taking the time to read and help me. I am trying to figure out why this else condition Is'nt working. I want my player to basically cre...

  • 5 replies
  • 364 views
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How do stop condition from applying when it should't?
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I am trying to get a sprite to show when a condition is met. Specifically I get the value of a variable using system>get on overlap with mouse.X & mouse.Y and t...

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[C2] NWJS "on error" missing, or seems to
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I want to bypass using localStorage mainly because I don't want 2 copies of save games (and the game totals ~700 MB), using NW.Js (exporting as such), and only...

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Why doesn't the following evaluate expression work? "find(usage, "/") > 0" returns 1 in console log. And 1 should be "true" right? This doesn't trigger. There's...

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How do I attach two AND blocks with an OR?
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If you consider a,b,c,d,e,f as conditions, how can I create a condition such as; A and b and c OR d and e and f.

posted 1 years ago
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Why do I not have Drag & Drop as an option??
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Currently developing a top down game on paid version of Construct 3 and I don't see the Drag & Drop option anywhere as a condition? Can someone please help me f...

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Working with conditions
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How do I make it so that an action occurs only if 1< conditions are true? I am making an action that has 3 conditions to be true. Basically, it is a lever that...

posted 1 years ago
  • 1 replies
  • 225 views

How do I make it so that an action occurs only if 1 or more conditions are true? I am making an action that has 3 conditions to be true. For an unknown reason,...

posted 1 years ago