I am trying to check whether a boolean is true each time the player presses Z and, if this boolean is true, and the player presses Z again, inhibit the function...
This condition here it NOT working (the boolean Is'nt set to true): But this one (which is logically the same) works fine: What am I missing here?
I have tried searching for it,but all I find are discussions related to using OR statements,and documentations about events in general. Help?
So, currently I have a small system in place where if you're in "build mode" have your mouse cursor over one of the machines in the game, and press "F" it'll tu...
As the title says I have this scenario: I have a cards.Json with an array of cards (array of objects). I want to generate 3 cards "opponents" to the player with...
Can anyone pot why the "exists" and "missing" in the following code is never triggered? I have the exact same code in a Construct 2 project, where it worked fin...
Essentially, I'd like to see the global value (NumberofPowerPlants) to increase once when the conditions are met. However, I suck at this and the global value i...
Hey C3 world. Hope you're doing well! Not sure what I messed up on in the coding but I'm hoping you can figure it out. Essentially, when oil pump is placed, the...
I tested this on my own for a few days and I'm not making much progress. Essentially, I'd like to have this black arrow be on the sprite that you last left clic...
Decided to do some testing to learn more about conditions. In this scenario, an easy "left-arrow" if cows = 3, otherwise a "right-arrow" should appear. However...