Hey guys! I'm working on a scrollable menu and I'm using "destination out" blend mode to contain the items. The problem is they're still clickable in the "desti...
I use 9patch objects for my buttons. How can I check the collision between text objects and 9patch objects as both don't have "on collision with another object"...
I have a game published on Steam, and I received a report from a user with a bug where the character could cross the colliders (solid tilemaps, and sometimes ju...
Hey, I am making platformer game and I want to stop the object when it hits a solid while it's going forward/backward or rotating.
I am trying to implement tilemap collisions. When the ship (see screenshot) collides with one of the tiles (in red), it stops. However as soon as I start moving...
Struggling to figure out a way to make collisions when player is walking uphill work. I have also tried different variations of collision on Player including a...
I am using 8 directional movement and solid objects for collision. I am finding that when my sprite collides with these objects they do stop, but once the arrow...
I've used the Platformer behaviour, and when the player keeps walking towards a wall, they keep 'bouncing' off it rather than stopping. I've noticed the Platfor...
I have a long term project I have been working on for several years with C2 that heavily relies on the Platform2 plugin made by . I've been reluctant to move th...
I have an object with Bullet behavior (disabled) and another with Solid behavior. I am trying to make the bullet to stop moving when it is touching a solid and...