Struggling with this one a little bit for some reason. I think it's to do with the negative values for Bullet.AngleOfMotion but here's what my code looks like....
Currently in my game, you can click however fast you want, and every time you click, a bullet with spawn. I want it to make the player wait, lets say, half a se...
Okay. I've seen a few different workarounds for homing behavior, but none are what I need. The player object spawns 10 homing "missiles" (objects with bullet be...
Hey, I'm currently working on a bullet hell game and right now I'm prototyping some bullet patterns. The events I am using are pictured below in this screenshot...
This is my problem, I need to my enemy to shoot only one projectile at me, but he is shooting multiple projectiles. How do I fix it?
I am trying to make an enemy shoot different amount of bullets at the player. For example, lets say I want to shoot 3 bullets at the angle of the enemy towards...
I'm making a sort of tower defense, and one of the tower sends "bouncing" lightning. The way I wanted to go about this was to make the tower have a turret behav...
I'm not sure how to set the correct bullet angle when there could be multiple instances of the same gun in the scene at one time. I could have the bullet on cre...
I'm not sure if this is a bug or me just being inept. I've created a 'Family' of obstacles with the 'Bullet' behaviour that spawn randomly on the layout. They'r...
I have bullets in my game with a global variable for how many bullets are left to stop it from being spammed and a weird thing where if the character looks left...