Raycasts work (I think) but I cant get my turrets to shoot at the player if they've line of sight. Here is the project: All the turret has to do is shoot the 'B...
I have a character object I exported out of Spriter pro and imported it into Construct 3. It works fine but I'm trying to spawn a bullet object at a Image point...
I am doing a game and for move the player I use the dt following this: So it's important to know if the bullet behaviour is framerate dipendent or not, and if i...
I have a box build out of four, one pixel wide sprites which have the Solid behavior added. I've generated a sprite in each and given it the Bullet behavior wit...
For a week, I have played a great HTML5 Game. I'm interested in the trail effect of this game and looking for a tutorial to make it in Construct 2 . Can you giv...
I have a ball with 8 collision points with bullet behavior and "Bounce off solids" checked. However, when the ball bounces around, since the collision points do...
I set a turret to spawn an bullet when its shoot to my player, bur its spawning a lot of bullets.
I am making a ships and turrets based game but even that the bullets truly go after their target. For some reason the bullets appear in a very different part of...
I'm trying to find a way to make my main character bounce off a solid object on contact. I've tried using Bullet behaviour but don't want the main character to...
I the attached example, I have a slider bar with a range of 0 to 3000. I have an object called spawner. If spawner Is'nt overlapping an object called wall, it s...