(First, if this is in the wrong spot, let me know and I'll move it, this section seemed relevant but I've never posted before). Not to be cliche, but I'm relati...
I didn't want to ask for help again, but here we are. Ok so, I'm making a 4 direction game, in which the character reflects the walls. Meaning if the characters...
Basically I have a turn based game (imagine a roguelike) and I want that projectiles in the game move in turns as well. So each turn the projectile moves a bit...
I want to set the angle of motion towards the player with the bullet behavior but I can't find a way.
I have a 'fortress' sprite in my game, which should fires cannonballs at the nearest ship. I've set the fortress sprite to rotate towards the picked ship (no pr...
I have an Image "spawner" which spawn a "Obj" with bullet behavior. Every 0.5 second "spawner" spawn "obj" with speed 100 and Angle of Motion 90. On each "obj"...
I am making a game that is sorta like a top down pikmin game. I want the 'pikmin' to move to the player but always be facing either left or right. Help?
I'm making a platformer game with the Player using Platform movement. I've set up a bullet system where holding down left mouse fires a stream of bullets which...
I'm trying to make a visual tunnel effect by drawing lines of color between 3 bullets that move from the center of the screen and outward. I want every new bull...
I don't want to be able to spam my bullets. I want to have a 0.4-second cooldown between shots. How do I do that?