Forum Topics tagged bullet

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78 forum topics with this tag
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Dodonpachi style shooting behavior
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Ok I have a problem with my shooting mechanic. I don't use "every x seconds" for shooting because it's really innacurate because of the way the time lapses, so...

posted 2 years ago
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  • 544 views

1. I want to limit the player to one bullet at a time. Meaning that bullet must complete its journey (either impact with target or leave the screen) before anot...

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How do I use the bullet movement for the player?
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Or, if that's not possible, how do I create a player-character that is moved with arrow keys, that doesn't only move on 8 directions statically, but rather slid...

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So take the asteroids template for example. In that template the bullet speed is the same regardless of the player ship current speed/moving angle, but how coul...

posted 2 years ago
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  • 501 views
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How to make a trail for fast bouncing object?
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So trace sprite spawns behind a bullet so often, so it looks like trail. It is common way to make trail effect. Bullet stepping is needed here because bullet mo...

posted 2 years ago
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How to set angle of motion for bullet?
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I have following code after I spawn a bullet: Const angleDict = { "up": -90, "left": 180, "right": 0, "down": 90 }; Const player = runtime.Objects.PlayerFamily....

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Whenever I shoot a bullet and have it redirected to the mouse it does it to all of them. I have never had this problem before and couldn't find a fix online. As...

posted 2 years ago
  • 5 replies
  • 368 views

I'm using CustomMovement for my bullets in my game instead of the Bullet behavior for the added collision control with steps (without it any extremely fast bull...

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How do I make bullets that split into more bullets?
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So I may making a bullet-dodging game and I have enemies that are supposed to shoot bullets that after about a second split into more bullets, but there's an is...

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How do I Spawn 3 Parallel Bullets?
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So, I'm making a game where the character can shoot bullets, and eventually they'll get a powerup, a triple shot, that will work much like this , and I have bee...

posted 1 years ago

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