> change every 1 second to 0.1 or 0.2 seconds. that should do it. but it might be to CPU intensive... "thread" carefully
I think maybe I didn't explain what I meant properly. I want the lines that the new bullets draw to overwrite the previous ones. And maybe change line color with each new line. To create a rainbow effect that I can modify further in the process.
ahh i see you want the colors to change while redraws... well for that you have to change those RGB colors i think so lets say you have a max value of a color at 255 for red would be RGBA (255,0,0,1) and for GReen and blue the same 255 but in their respective RGB order.
now you can do try this and see what happens
you can try to count if Red Green or Blue reached 255... since we will increment all at 1 time the same speed so we have that rainbow psychedelic seizure inducing effect.
Red < 255 add to RED 1 # add to Green 1 # add to Blue 1
Red >= 255 set RED to 0 # GREEN to 0 # BLUE to 0
this way you always loop the colors you can run this before your drawing on the everytick
it should overlap or atleast be at the edge of each other based on your drawing updates, to overlap them you have to also move the XY position a certain distance so when you draw that from sprite 1 to 2 you can also make all the debug dots move since you are using them as drawing position i guess?
hope it makes sense. il try put together a example file but im a bit color sensitive cause is like 12 am here and didn't slept.
but to get that effect you have to move the XY and color values in a loop for sure.