How can I make the 3D camera move relative to the sides of the mouse view? Here is an example video of what I want to do:
PROJECT FILE: ISSUE (SHORT VERSION): Using the Mouse to control the Aiming Reticule object is always "off-center" due to the way I have the 3D Camera set up to...
When I try to use the 3d camera the game wouldn't go to the 3d view.
I know I can set the camera position to achieve the zoom effect if use Perspective projection. But when I use Orthographic projection. The object's size in the...
This afternoon I've put together a super simple template which uses standard behaviors to achieve mouse aim (firing projectiles and focusing nearby objects). It...
I'm making a 3d platformer, and I wanted to make the character jump, can I use the physics behavior to apply a force on the z axis? And if not, how else can I s...
I've read the guides, C3 manual, watched every video on YouTube that I can find, I've looked at all the demos available, but I can't get a handle on setting up...
I have some feature ideas for the devs at Scirra. I don't know if they're good or if many people would like to use it, it's just some ideas I had. 1. Add the fe...
I'm using trilinear sampling and it seems to smooth curves and oblique lines, but only in an in-object fashion, and not inter-objects (i.E. Not between adjacent...
I'm making a 3D game that will be ported to both PC and Android, I solved the PC one with the help of the examples but I can't wrap my head around how to make i...