The new 3d camera is very interesting. I added an event to make the Player always face the mouse position. Player: Set angle toward position Self.X + cos(angle(...
Help me to do mouse control! I need a camera like in the first person controller.
How do I make Mario Kart like camera with using the new 3dCamera plugin?
About the included demo "toggle camera perspective": In the editor, all 3D objects seem vertically stretched when I zoom in. Why is that?
I want to be able to rotate the entire game 90 degrees around the Z axis, and build depth into the game, by having my character interact with an object that tri...
I hope my explanation makes sense. I'm trying to calculate the x and z position of the 3d camera in order to orbit round the middle of my layout, always facing...
I wanned to try out the new 3DCam to give a bit of perspective for my top down shooter, which really looks cool. So I did this: Now I want the mouse position to...
Hollidays are here and there's time for a few more experiments. One thing I find very confusing: Here you can see my problem: The shots vanishes behind a bush a...
I'm using the first person platformer example as a base for my game, and I havent changed any control for the camera or player yet. I am looking to get a walkin...
Determining the angle of collision and the angle of the surface. Saving the UID of the cast object. And . Try to make non-dynamic lighting, or even ray tracing,...