Forum Topics tagged 3d-camera

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44 forum topics with this tag
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Forum Topic
How do I use mouse control 3d camera facing?
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The new 3d camera is very interesting. I added an event to make the Player always face the mouse position. Player: Set angle toward position Self.X + cos(angle(...

posted 3 years ago
  • 14 replies
  • 1.6K views
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first person controller
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Help me to do mouse control! I need a camera like in the first person controller.

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  • 217 views
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Forum Topic
Mario Kart like camera.
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How do I make Mario Kart like camera with using the new 3dCamera plugin?

posted 3 years ago
  • 0 replies
  • 166 views
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Forum Topic
3D in editor Vertically Stretched?
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About the included demo "toggle camera perspective": In the editor, all 3D objects seem vertically stretched when I zoom in. Why is that?

posted 3 years ago
  • 3 replies
  • 497 views
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Forum Topic
Link Between Worlds style Camera Switch Using 3D cam
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I want to be able to rotate the entire game 90 degrees around the Z axis, and build depth into the game, by having my character interact with an object that tri...

  • 2 replies
  • 863 views
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I hope my explanation makes sense. I'm trying to calculate the x and z position of the 3d camera in order to orbit round the middle of my layout, always facing...

posted 3 years ago
  • 2 replies
  • 583 views
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Forum Topic
How do I get the correct mouse position on a 3d Layer
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I wanned to try out the new 3DCam to give a bit of perspective for my top down shooter, which really looks cool. So I did this: Now I want the mouse position to...

posted 3 years ago
  • 2 replies
  • 359 views

Hollidays are here and there's time for a few more experiments. One thing I find very confusing: Here you can see my problem: The shots vanishes behind a bush a...

  • 1 replies
  • 314 views
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I'm using the first person platformer example as a base for my game, and I havent changed any control for the camera or player yet. I am looking to get a walkin...

  • 3 replies
  • 886 views
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Forum Topic
3D Raycast test
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Determining the angle of collision and the angle of the surface. Saving the UID of the cast object. And . Try to make non-dynamic lighting, or even ray tracing,...

posted 2 years ago