I'm using the first person platformer example as a base for my game, and I havent changed any control for the camera or player yet. I am looking to get a walkin...
Determining the angle of collision and the angle of the surface. Saving the UID of the cast object. And . Try to make non-dynamic lighting, or even ray tracing,...
I did a little test side project, FPP walking on non-flat surface. You can play it on Scirra Arcade: Some details: This is an experimental project that uses Dra...
I was wandering if there's a way to make a smooth zoom with the 3D camera. I tried something with lerp but doesn't seems to work…. + System: Zoom = 1. -> Caméra...
How to use touch control to move and rotate 3dcamera just like using mouse?
The positional audio feature works fine in 2D, but when making a 3D first person game, there's an issue. As I understand it, the panning is calculated based on...
So I had been using the layout size to zoom in and out of my project with the mouse wheel and a global var (in 2d) works great! But now trying to figure out how...
Is it possible to change the FOV at runtime? From what I can tell it seems impossible, but maybe I'm missing something? If it's not possible then I hope this fe...
I'm trying to figure out how to track mouse clicks on 3D shape objects, because the usual "on object clicked" event doesn't cut it: It only detects mouse clicks...
I realized you can now adjust the field of view for the 3d Camera in Construct 3. While you can set it once in the editor - is there also a way to adjust it wit...