View a comprehensive history of all the bug fixes in Construct 3 since the first release.
3D model: did not respond to movement (regression r494)
Windows WebView2: keyboard input not working correctly (regression r494)
3D shape: possible incorrect rendering with 3D rotation in some circumstances
Windows WebView2: F3 find shortcut could still activate when exporting for Steam
Possible error when rendering in WebGPU compatibility mode (regression r480)
Animations editor: pasting not working immediately after access to the system clipboard is granted
Templates: replacing the hierarchy of a replica adding children in the wrong positions
Timelines: crash adding instances to a timeline (regression r493)
3D model: loading a texture from a URL not working in some cases
SpriteFont: did not always handle 3D positioning correctly
Anchor: possible incorrect handling of anchoring right edge to viewport right
Rotate behavior: live preview not handling 3D rotation
Fullscreen mode 'Integer scale outer' did not handle scales under 100%
Layout View: some tabs not restoring UI state on project load
3D model: crash loading from JSON string
3D model: crash trying to draw a model without meshes
3D model: rotation via 'Set transform' action not working consistently (regression r490)
Text: did not always render correctly with 3D camera
Text: possible crash using 'auto' resolution mode with 3D camera
Drawing Canvas: could not paste another Drawing Canvas (regression r491)
Incorrect rendering with orthographic projection and low quality fullscreen mode (regression r482)
Windows WebView2: incorrectly exported ARM64 GameInput DLL when not exporting for Steam
Layout View: crash copying (regression r489)
Layout View: crash undoing creation of layout
Layout View: Ctrl+dragging instance did not copy 3D rotation
Layout View: undo/redo not working for 3D rotation
Layout View: fix inconsistent hit testing of 3D rotated objects in 2D view mode
Event Sheet View: did not always automatically scroll to block with find/bookmarks (regression r488)
3D editor: prevent selecting content on hidden 2D layers
3D model: animations looping unexpectedly
Incorrect handling of 3D rotation in runtime for objects not at Z=0
3D editor: gizmo could appear offset while moving camera
3D model: models with color attributes not being rendered properly
3D model: copying and pasting 3D model objects from the Project Bar not working as expected
3D model: copy 3D model instances along with the corresponding model data between projects
Bullet behavior: could not accelerate from stopped (regression r480)
UI: tables with columns of size 0 not being restored properly on project load
3D model: ensure model Z origin defaults to 'Back' for backwards compatibility
3D model: possible crash unloading textures
3D model: some meshes not loading correctly (regression r479)
3D editor: gizmo scale mode shift+resize not keeping proportion on XZ/YZ planes
Platform behavior: fix possible incorrect handling of jumping on to a slope
Possible incorrect running of async actions in debugger (regression r481)
3D model: ensure model Z origin defaults to 'Back' for backwards compatibility
3D model: meshes sometimes loading textures incorrectly (regression r479)
Possible incorrect running of async actions in debugger (regression r481)
Work around Safari WebGPU bug that could cause incorrect rendering with 3D view
Construct Game Services: cloud saves not working (regression)
Possible crash opening/saving project with text/code editors open
Platform: possible issue with hovering 1px off solid when landing horizontally
Construct Game Services: cloud saves not working (regression)
SpriteFont: character spacing not scaling properly in hierarchy
3D editor: crash moving HTML element objects with gizmo on Z axis
3D model: meshes checkbox list scrolling to top when toggling checkbox
3D model: 'isolate' rendering mode not working as expected with multiple meshes
Event sheet view: incorrect handling of scrolling/caret when editing script in event sheet
Work around Safari WebGPU bug that could cause incorrect rendering with 3D view
Possible crash opening/saving project with text/code editors open
Mesh editor: crash changing texture Y property (regression r477)
3D model: current model not being restored properly on project load (regression r486)
3D model: crash trying to load models (regression r486)
3D model: object type created with the wrong name after dragging and dropping
Android: ensure fullscreen exports appear correctly on notch devices (regression r477)
Mobile Advert: fix some Xcode build errors
Mobile Advert: runtime crash showing a banner ad with 'overlap' set to 'false'
Mobile Advert: reset touch state when showing/hiding banner ad with 'overlap' option set to 'false'
3D model: unexpected behaviour after deleting models in use
3D model: some animated models with no armature not resetting properly when changing animations
Tilemap bar: possible crash selecting an auto tiling brush when the tool is not active
Ensure consistent naming when duplicating timelines, eases, flowcharts and 3D models
Unable to save project folder after deleting a family (regression r478)
Google Play: build error exporting to Android (regression r477)
Text: ensure renders with project anisotropy setting
Construct Game Services: some expression names appearing incorrectly
3D model: avoid releasing textures that are still in use
3D model: editor bounding box drawn incorrectly when changing depth using the 3D gizmo
WebGPU renderer could incorrectly use mipmaps with "nearest" sampling (regression r469)
3D model: fix links to the manual
3D editor: possible crash changing layer draw order
3D model: runtime crash using the Tween behaviour
Editor: fix balloon tip positioning when targeting elements outside the viewport
Mobile adverts: runtime not resuming after showing a rewarded ad