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Luminosity Mask, can be used make a Bloom effect (webGL & webGPU)
Finite State Machine Behavior for C3 allows you to create and manage object states to better structure your game events and overall flow.
Glitch effect based on Shader from Coolok (supports webGL and webGPU)
Simple RGB split / Chromatic Aberration effect
Timer behavior that uses real triggers, better performance than the built-in timer and only one instance picked in "on timer"
manage HP, Health, Hit Point or Hearts easily in your game
water like effect that reflects on the y axis, webGL and webGPU
Manage players, joysticks and digital inputs easily
rgb chromatic aberration shader port to webGPU + improvements
BigBlurV ported from C2 user TheBen
Procedural star warp effect, port @andrewray's effect from https://shaderfrog.com/app/view/708
Wraps a sprites UV coordinates
Rotate render of object in degrees (for objects without an angle property.)
Manage buffs and debuffs on a value easily
BigBlurH ported from C2 user TheBen