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Caustic Wave based on https://www.shadertoy.com/view/4slBWN by Emil.
Glitch effect based on Shader from Coolok (supports webGL and webGPU)
Simple RGB split / Chromatic Aberration effect
Dropshadow with color and slight X skew for sprite. C3 conversion of CHRISROBS C2 Dropshadow color effect.
Timer behavior that uses real triggers, better performance than the built-in timer and only one instance picked in "on timer"
manage HP, Health, Hit Point or Hearts easily in your game
water like effect that reflects on the y axis, webGL and webGPU
Manage players, joysticks and digital inputs easily
rgb chromatic aberration shader port to webGPU + improvements
Radial progress fx. webgl, webgpu
BigBlurV ported from C2 user TheBen
procedural animated God Ray effect (webGL and webGPU)
Procedural star warp effect, port @andrewray's effect from https://shaderfrog.com/app/view/708
Add a solid color and blend it with the original color. Very similar to the Fog effect, but with webGPU support and using a color variable for better UX
Effect written in GLSL that distorts space around the object in the shape of a warp wave (fully customizable). Prototype still being updated. For reference: https://www.shadertoy.com/view/mslGz4