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Normal Map to make 2D sprite combined with its Normal Map to appear 3D lit, 3 colored light sources, includes hard spotlight parameters.
Reflect background on the Y axis.
Overlay RGB colors on top of the image.
Blend solid RGB colors on top of the image.
Adjust image colors using Hue, Saturation and Brightness.
Wave warp and color change
A 2-color linear gradient with an angle.
Offsets color and alpha channels for chromatic aberration effects.
Adds a drop shadow with an offset and opacity (best used on layers)
Skew/bend image (vertically) by given pixels with variable exponential along vertical.