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Cleave sprite along arbitrary center point, with skend amount and power.
Parallax Mapping using depth map
Pass background if Alpha mask outside range, with InvertMask option
Animated wiggly doodle effect. This effect imitates an wiggly line animation style by warping the sprite in intervals.
Normal Map to make 2D sprite combined with its Normal Map to appear 3D lit, 3 colored light sources, includes hard spotlight parameters.
Reflect background on the Y axis.
Overlay RGB colors on top of the image.
Blend solid RGB colors on top of the image.
Adjust image colors using Hue, Saturation and Brightness.
Wave warp and color change