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Finding the shortest path through the cells based on the A-star algorithm
Finding the shortest path through the cells based on the A-star algorithm. Includes automatic drawing of a tilemap based on an array
- automatic change of the size and position of the tile based on the array of the field
- instant miscalculation of the closest path
- smooth scroll operation
- correct finding of the cell position when touching
- smooth movement of the character through the cells
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can i add you on discord, i want to work on the template more but i need some assistance in understanding it better , thank you
Thanks. Please send me an email q3olegkagames@gmail.com. And I will try to help