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Using this example, you can create a connect mahjong game. So you can customize this example for your own game.
- automatic shuffling
- after shuffling, at least one correct move is always available
- a hint of the right move
- you can create any type of field
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Super easy to understand and edit! Thanks!
Upd: Hi, I bought your template, it's cool! I have a new question: how can I make the cards in this template be created randomly in two pieces? For example, two with the image "4", then two more with the image "4", then two with the image "7", then two with the image "11", etc.
Now the cards are created in order. I need them to be created randomly and can be repeated. I want to make a butterfly game based on your template. How much will such a revision cost? My email address is: bogosverch@gmail.com
Thanks! Yes, you can. In the add_field function, in event 16, the card IDs are randomly recorded in array_random. After this event, you can find two identical IDs in this array, which you can correct to whatever you want:
for each X element
current value = 1
set value self.curX self.curY to 8
This was supposed to be compatible with Construct 2 which I have a full version of however there was only a download for Construct 3. looks good but I don't think I can use this. Not intending to upgrade (yet)- after response (thanks) I have started transposing the code to C2 and added a star.
Thank you. But by "compatible" I meant that the C3 source code does not contain plugins and functions that are not present on C2. Therefore, the code logic can be applied to C2 as well.