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Weapon System is a Construct behavior that serves as manager of weapons and their properties.
Weapon System behavior addon for Construct 2 and Construct 3.
It’s a Construct behavior that serves as manager of weapons and their properties. Designed for shooter games but can be used with any other game featuring weapons: guns, melee weapons, magical spells etc.
Imagine you want to make a game featuring plenty of different weapons and several can be owned at the same time. Each of them has different properties such as damage, rate of fire, ammunition capacity, reloading time etc.
This may require handling large amounts of variables and functions with lots of correlations. Moreover, let’s assume you want it to be a multiplayer game, where each player can loot a weapon of the defeated opponent, along with its properties such as currently loaded ammunition or upgrades applied. This makes such a system even more complicated.
With the Weapon System you can easily add, remove, alter, select and use weapons owned by a user (player/enemy/ally/whatever). It’s a behavior, therefore you can easily manage them independently for each instance.
Weapon System allows you to set and change on the fly any property of the weapon such as:
or a custom property of your design if you like.
You can also remove the weapon and “drop” it, so it can be “picked” by another instance or object that has the behavior.
There are three crucial events needed:
Optionally, you can add more events to enrich your games weaponry:
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This behavior is easy to integrate, it comes with a variety of Actions and condition that opens possibilities to create very different and rich weapons or skills systems. Must have. And always, ForConstruct team is ready to help on their Discord server
Does exactly what it says. Very helpfull for making top down shooters or anything with a weapon system! :D
As always, the plugins from ForConstruct, are great! Also this weapon system plugin witch is easy to implement and use! Very helpful!