SgtConti's Forum Posts

  • sqiddster I tried that, and while it did help with getting 60fps a bit more often the fps still tanked down to 40 (48) fps at times with alot of jittering.

    //Note: I would be very interested to see the capx of the stripped down version to see if I may identify something from there on.

  • Reading through all of this and testing out your demo I have a hard time believing it is the GPU causing these frame drops/bad performance etc.

    I would say I have a rather Middle-End PC:

    AMD X6 1090T

    8GB DDR3 RAM

    2x AMD HD6870

    I've tested the demo in firefox/chrome and it barely got stable 60fps, with frame drops down to 48fps and an average fps of around 55.

    In my opinion it can't be a GPU problem if I get these values, but rather a case of maybe bad CPU optimisation? (As one core was used around 100% during testing)

    Don't get me wrong you've probably optimised it as best as you could, but for example my game SoW which is rendered in 1080p with downscaling of some assets etc. has a by far more stable performance (60fps fluid) on my machine and on a laptop with something like 2x 1.8GhZ and an Intel HD3000 where I got around 20-30fps.

    Additionally to that, the fact that you get better performance with Canvas2D is quite shocking, because when I tested SoW with Canvas2D I barely got around 10fps on my pc

    Quite weird the whole case, I'll just follow this case and see if I may get an idea at some point as to why it happens.

  • gz on greenlight C-7 <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Though I should mention, that Shadows of War has been on Steam for some time now:

    http://store.steampowered.com/app/340220/

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  • Problem Description

    The Timer is not affected by timescale.

    According to the manual: "The rate of On timer triggering is affected by the time scale."

    So I thought this may be a bug because it is not.

    Attach a Capx

    Done

    Description of Capx

    At displays how long the timer took to trigger.

    The first value is with default timescale (1).

    The second value displays is with timescale 2 (Double Speed)

    Observed Result

    The second value is ca. 1 second

    Expected Result

    The second value should be ca. 0.5 seconds

    Affected Browsers

    • Chrome: YES
    • FireFox: YES
    • Internet Explorer: YES

    Operating System and Service Pack

    Windows 10 TP 64-Bit

    Construct 2 Version ID

    197

    • Post link icon

    Aurel I experience the exact same issue (Only when using Greenworks)

    So I guess there are some compatibility issues there.

  • chimpanzero It uses this plugin:

    Sorry for the inconvenience.

    • Post link icon

    8 Days late to the party but yeah, Steam Cloud is an easy thing that do not require any changes in the Greenworks plugin.

    The same goes for Trading Cards

    Aurel you can also add the arguments in the Launch Option then you can modify it without having to upload an update.

    At least that is how I've done it ^^

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  • Hmm, yeah I heard the rumors, however if that's the case I am sure we can update this thread accordingly later.

    But for now I am quite sure that it is still confidential information.

  • Aurel for the Overlay I can't tell for sure since I am using NW11.5 (NW12),

    //Edit: Look at this for more information: https://github.com/greenheartgames/greenworks/issues/8

    For the Cloud, I managed to do it, add me on Steam then I can explain how to do so if you are interested. My Steam Profile is linked on my Scirra profile

    Regarding the Bugs I think you have to find out for yourself.

    But since Ashley made 0.3 available for NW10.X I think it should be safe to use, except for the bug that have been fixed in 0.4

    • Post link icon

    Ashley yes, I know, it was just I was manually updating the Node-Webkit files as the Scirra installer isn't quite up-to-date.

    • Post link icon

    I am experiencing this problem myself first hand now:

    Uncaught node.js Error

    Error: The specified module could not be found.

    C:\Users\admin\AppData\Local\Temp\nw7108_10511\greenworks-win64.node

    at Error (native)

    at Module.load (module.js:354:32)

    at Function.Module._load (module.js:310:12)

    at Module.require (module.js:362:17)

    at require (module.js:378:17)

    at Object.<anonymous> (C:\Users\admin\AppData\Local\Temp\nw7108_10511\greenworks.js:12:18)

    at Module._compile (module.js:454:26)

    at Object.Module._extensions..js (module.js:472:10)

    at Module.load (module.js:354:32)

    at Function.Module._load (module.js:310:12)

    //Edit: This error only occurs when the .exe isn't named nw.exe

  • Confirmed: Shadows of War has been Greenlit and will be released on Steam

  • Now that Greenworks is a Plugin that is WiP for Real, this thread is closed, as I do not think there should be made new comments/started a discussion about it here.

    For anyone not knowing about it yet, here is the 'Official' thread about it:

    I'm really looking forward to the first C2 games on Steam utilizing this

    • Conti

    #Closed

  • All i know is as soon as I get my first payout from steam, I already owe Scirra a chunk of that to upgrade to a business license. It's not much, but im sure there are a few others in a similar position, and many more yet to come.

    heh, yeah, if I'm correct there are about 5 C2 games on Steam now?

    All in all, it's about time for a Steam plugin to come, and with the new system replacing greenlight (Probably coming this year as Valve stated)

    there are maybe going to be even more C2 games coming to Steam (Hopefully including mine ).

    > One would *need* access to the API calls tied directly to a steam approved game / app to have a functioning plugin.

    >

    I don't know what I'm about to ask but here goes nothing, will it be too much if we ask for a public access to the API calls for testing and play-around the plugin purposes. Is such a thing (can) even exist?

    It seem it would require a game to be greenlit to actually know whether the plugin is working, or is there any way that would tell me the plugin works?

    To be able to access the Steam API I think you have to sign an NDA, which you do when purchasing a Greenlight pass and log in to the Steamworks site.

    (Correct me if I'm wrong), but just to ensure that the method Scirra would enforce is long-lasting I think it would be better to only give those access to the plugin

    that are registered Steamworks developers. All in all, public access to such a plugin (If made)/Steam SDK is something we probably won't see in the near future/ever.

    • Conti