SgtConti's Forum Posts

  • So i stumbled upon this on teh internet.

    JXCore. It is a Node distribution [100% Node.JS Compatible]

    And even more important, Seamless Multithreading for all Node.JS apps.

    As well as Internal thread and process monitoring and recovery.

    You can read everything about it here: http://jxcore.com/home/

    But now to the question, is it usable for C2?

    As far as my humble research went, i state a careful 'yes'.

    Since im not an expert in Node or JS, i think i can't clearly say if it is useable or not.

    Thats why i posted this here. Is it usable? If yes, how?

    ^^ Im pretty sure Multithreading would be a great addition. A really useful addition, to C2.

    Thanks for reading, i hope a expert can bring light into the case.

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  • joelbelo "Its not a bug, Its a feature"

    It first needs to connect to the server to find a peer. If it is in the same network, then it makes it a lan connection.

    But 100% lan isnt possible.

    Ashley said it's not needed because not enough people would use this feature (To make it 100% lan)

    So yeah, short: It is not possible to use multiplayer without internet. Sadly.

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  • When i used it they does not seem to rotate on collision :/

    Is there an option i missed?

    Anyway, i found the bug.

    It occurs when using Node-Webkit. But it does not occure when using Chrome.

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  • I tried to find out the issue and tried to reconstruct it in a capx, but i can't :/

    I will try to continue find out when it occurs and notify you when i do

    Also, is there going to be rotation?

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  • I just wanted to test it, added Chipmunk to two different objects and voila:

    Anyway, i hope you continue working on this one R0J0, seems pretty promising

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  • Im not sure if this helps you guys any further, but the thing i do in this kind of situation, is, i search the internet for similar problems.

    I found something that is really close to the problem you describe: https://productforums.google.com/forum/#!topic/chrome/bnKrPwwGm-0

    • Conti
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  • Disagree completely.

    A) I have brains, and still had issues.

    B) Because there is a major difference between the two and it isn't the software(I agree its the same software). It is the authentication that steam uses to verify that the software is legit. This is what causes an huge number of issues. This is not C2 related at all, this is steam related. And steam is aware of it and couldn't care about fixing it. I spent some time in correspondence with them, they truly don't give a sh*t.

    Steam and C2: Yes it works, for awhile, but depending on your pc, your installed software, your drivers, your everything it can break on a single update from anything.

    Steam version: Crashed every couple hours, was less productive than standalone (multiple instances, file association etc)

    Standalone version: ZERO ISSUES.

    The authentication imho is more then fine, it works as it should and that is how it should be.

    I cant verify any of the problems you have had with the Steam version.

    And what should Steam fix? It works as it should.

    It may be, since there was a few months where C2 in general had editor crashing bugs, it may be that you used the Steam version in exactly that time period.

    But in the end, it comes to one point, the choice. Everyone has to choose for himself what is working what not, try the Free steam version, see if it works,

    if you like Steam, use it, if not, don't. So yeah, just as spacedoubt said, in the end, it is your choice alone.

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  • [quote:24p2i6mx]Scirra has no control over whether Steam give a discount or not.

    True and untrue.

    ValvE CAN make sales which Scirra doesn't have much control over.

    But, Scirra in fact can make a sale and set the discount themselves.

    Also, i own the Steam version.

    Here a quick comparison with pro's and cons (Compared to normal version) after 400 hours of use:

    Pros:

    • Auto-Update
    • No fiddeling with license files
    • Timer Tracker

    Cons:

    errrr, brains?

    No, honestly, i've said it again and again and i will qoute Ashley on this one.

    The Steam version is NOT worse then the normal one, i can only recommend buying the Steam one.

    [quote:24p2i6mx]There is no difference, other than the Steam version like all other products from Steam is tied to your Steam account and cannot run unless Steam is also running. On the other hand the standalone version can be used portably.

    And some that bought it over Steam contacted Scirra and got a license for the standalone, so in the end you are not limited when buying over steam.

    I got it for 50% off, and i would always buy it again over Steam.

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  • It may or may not be relevant.

    I made a bit of a research.

    For those that experience this delay on Mac, what Keyboard/Mice have you used?

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  • [quote:1d8l1gzl]1. You download an Updated version of Node-Webkit. (Win32)

    2. You extract the files from the ZIP.

    3. Then you copy the 6 files (You don't need Credits.html) into this location: %WhereC2IsInstalled%/Construct2/exporters/html5/node-webkit/win32/

    Could be that i got the Construct 2 installation folder name wrong, since i have the Steam version it's a bit different (Not from /exporters)

    4. (...)

    5. Now you can export your project, (...) and then enjoy NW10 (...), together with Chromium 35.

    I hope that helped

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  • Already reported: https://www.scirra.com/forum/viewtopic.php?f=152&t=108983

    But yeah, i fixed it myself and submitted it to Roger Wang in form of a pull request to fix it in NW.

    He merged the pull request and if you want it working, download the new Node Webkit version and use that,

    or just wait till the new C2 version comes with the updated NW.

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  • I Tried it out and it really seems like Thunderclap just for games only.

    Basically it is pretty good, you just can't edit the project after launching the site and the traffic is still a bit low.

    But anyway, for everyone that wants to try it, you should give it a go

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  • Naji , well it isnt impossible to hold a PC wherever you go (Ultrabook on the arm).

    Of course it hanst been design for it, and that is my second point.

    Games get designed, if you design something you mostly have a goal.

    So if you design a game for the mobile market, you shouldnt port it to PC since it wont be the same experience,

    Minecraft for example. Works great on PC, less great on Console, Horrible on Mobile.

    So yeah, that is actually my second point

  • Well, the only true master race is the PC Gaming Master Race!

    No, honestly, this whole debate wether it is Mobile market, Consoles or PC that is the suprerior gaming market, is redundant.

    And really, Multi-platform games isnt a solution to the problem.

    Since that then will begin restricting the PC.

    Imagine a developer who then deletes/lets out features because it isnt fit for the Mobile market.

    Imagine a battlefield or CoD having to do that.

    It's already now partially a problem that developers, because of consoles have to limit the game.

    So No, multi-platform development is something that will work for some games, but not for all.

    And in general it still is a problem, as said, that Consoles are limiting the PC in many ways.

    So to round this whole story up: PC is the best, yes, and since it would be Limiting, Multi-Platform development isnt an option.

    But to calm all the console and mobile market fans down, yes they have some advantages, such as consoles are designed for the living room and for family gaming.

    And Mobile is designed to be played on-the-go, but honestly, that are all things PC can do too, not in the same way, but still, it can.

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  • I will definetely watch out for this

    But as soon as this behavior is completed, we definetely need an Performance Comparison.

    Keep up the good work R0J0

    I definetely see possibilities when we think about Moddability,

    with setting an Collision Polygon at runtime.

    Looking forward to see this complete and compete.

    • Conti