rhg1968's Forum Posts

  • Just a suggestion I think may be useful. Right now the add on page only show plugins that are for c2 and c3. What happens when the new runtime for C3 comes out. Should you also maybe indicate in the tab which runtime the add on is for ?

    Maybe you plan on doing that when the runtime is out, but I just thought I would throw it out there.

  • I figured it out.

    If I open the chrome dev tools on the preview window I found my dev loaded add ons under the (no domain) section under the main Top section. In that section one of the blob items was a test plugin/behavior that I loaded from my local http server. Once there I am able to set break points and step through the code.

  • Just wanted to get some ideas on best practices for debugging an addon that you are developing. Not sure that you set break points in the chrome developer tools for the addon in development. Just wanted to get an idea on how others tackle this topic.

    Thank you

  • I hate autocorrect.

  • Thank you. I'll take a look at the C2 ask documentation.

  • I am an experienced developer with many years of experience with javascript, c#, and c++. I am attempting to get started with creating add ons but I am having difficulty with the documentation.

    I already created an addon server and it's serving up the dummy add on files I can download and add without any issues.

    My question is that there doesn't seem to be anywhere in the documentation that lists all of the methods and properties on the runtime, object, and behavior interfaces. It appears that the interfaces presented in the documentation are for the editor and not the run time. Am I missing something or just not looking at the docs correctly ?

    Any thoughts would be appreciated.

    Thank you.

  • I ran into to this today also. The only way I got rid of it was to go into chrome's settings and clear the cache of applications. Once I did that it downloaded the app again in the browser cache and it worked.

  • I did file a bug, 464

    Thanks again for looking into this..

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  • Do you want me to enter a bug for this ?

  • Thank you for checking into this so quickly.

    You guys are doing a great job working through the beta issues...

  • I'll give that a shot. I'm not near my mac book pro right now. Also you are right I don't have a middle mouse button, just the track pad.

    I'll let you know if I can get the scroll bars.

    Thank you.

  • I don't see scroll bars on my mac in chrome

  • I'm still pretty new to Construct in general and I'm trying different things to see how I want to design my game. One of the things I am toying with using is a tile map in C3.

    As a test I imported a sheet of tile images with the whole image being 1728 × 1280 and each tile 32x32 into the TileMap object. I know I might not need an image that has this many tiles, but I wanted to get a sense of how to use tile maps.

    I am able to pick a tile and draw it on the screen without any issues. My problem comes in that I can only see a portion of the tile image to select tiles from in the tile map tab. I can't scroll the window to see more of the image. I can resize it a little and see more of the image to select additional tiles.

    So I was wondering if this normal and I'm just using an image that is too big or should I be able to scroll the image so I can get to all parts of it. I definitely appreciate any feedback.

    I am on a mac running chrome.

  • Thank you for putting the art up so quickly.

  • Nepeo I appreciate all of your feed back. I totally understand the quirks of cordova projects as I develop a lot of cordova mobile apps for my employer. It's just nice for everyone to discuss these issues and how to best work around them. I'm sure it's difficult trying to develop a generic build service that will work for everyone, but what you have made so far is impressive and build very quickly.

    I am just starting my first game in C3, I have developed one other game and released using libgdx, but so far the ease of use of C3 is awesome and much more productive.

    I guess in a long round about way I'm trying to say keep up the great work