rhg1968's Forum Posts

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  • dop2000

    Thanks for the tip. I did some testing to verify what you said. It will definitely save me some time not to disable collisions.

    Thank you

  • Another trick I use to get the best performance possible on a mobile device is to turn off collision check check box on any sprites that don't require it. This eliminates a lot of checks that would be required otherwise. By default when you create a sprite it's collision check property is on.

    This also means that if something is off screen you can disable collision checks and then enable them when the item is visible.

    In my games this helps a lot to eliminate unnecessary collision checks.

  • I would need to see a screen shot of your event sheet or even better would be a copy of your .c3p file

  • Never mind, found it

    construct.net/profile/edit/avatar

  • I feel silly asking this question, but how can I change the image that is used for my construct 3 account?

    So far I haven't been able to find the correct spot to do it and I can't seem to find anything searching the forums.

    Thank you.

  • That was it.

    Thanks.

    I am already a customer and I am a developer. I have made games actually coding the game from scratch but I love how I can just concentrate on making the game with Construct3 and I didn't want anyone to be turned away from subscribing based on strange prices on that page.

    Keep up the great work !!!!!!

  • I just happened to be going through the site and I noticed that on the pricing page, at least for the last 2 days, the text seems incorrect.

    I am seeing text like this

    PERSONAL LICENSES

    10699 XPF XPF

    /per year

  • In the properties window on the particle effect there is a property for type.

    Just set it to one-shot

  • Well now when I try to go to the arcade I get

    Server Error in '/' Application.

    Index (zero based) must be greater than or equal to zero and less than the size of the argument list.

  • The arcade is working for me now

  • I am also getting a 404 when trying to view the arcade

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  • I Would be very interested

    • Post link icon

    Completely disagree with you. A lot of these threads have gone on for a long time and repeat themselves so many times. So in my opinion they are very professional, they let all voices get heard. There does reach a point where the thread is so long and just repeats itself over and over again that it makes sense to lock it. They don't remove it, just lock it.

    Producing and maintaining software is expensive and almost every vendor has gone to a subscription model. Most people complained at that time also. What it comes down to is if it has value to you, then it's worth it.

  • You can see the runtime.js of the built in plugins on c3 to see how they work through the chrome debugger. That is what I have done to see how a few things are done.

    You just have to run your game in preview and open the chrome debugger on the preview window.

    Go to the source tab

    Expand the edit.construct.net part of the tree

    Expand r85, or whichever version you happen to be on.

    Expand the behaviors or plugins sections.

    Each behavior or plugins runtime.js file will under separate folders. You can click on it, set break points, inspect variables, and get ideas on how things work.

    *Note: If you start to create your own under developer mode and a local http server, those runtime ones will appear in the one of the entries under (no domain) and will be in one of the blob items.

    Hope this helps

    p.s.

    I forgot to mention that you will only see the plugins and behaviors that you have included in the project. Also it helps to create a test project with only one of the item you want to debug. This makes it easier to debug so you don't have multiple objects calling the same runtime script.