rhg1968's Forum Posts

  • I did as you mentioned and if I don't include the ios version so that the wkwebview plugin is not included, the android now runs smoothly.

    There is definitely something with the wkwebview for android that causes the issue, but removing the plugin for android definitely works, which can be done command line also if you download the files even if the ios version is included in the build.

  • When the plugin gets added it says it's the webview for android in the description as it is being added.

  • I also purchased the course but I don't see any of the resources you use in the class.

  • I definitely think I found the culprit. I once again started with the flappy bird clone from the C3 home page.

    1) I downloaded the zip with the cordova project.

    2) I create a new cordova project from the command line: cordova create birds.

    3) The only plugin with the default project is the whitelist one.

    4) I replaced the www folder in the new cordova project with the www folder from the zip file

    5) I built the app and installed it on my galaxy s6.

    6) The game runs very smoothly using the default chrome web view on my phone.

    7) I changed the package name in the config.xml file so I could install the game with new plugins side by side on my device.

    8) I added the plugin cordova-plugin-wkwebview-engine to the project.

    9) I rebuilt the app and deployed it to my phone.

    Results:

    The game ran smooth without any additional plugins using the default chrome web view, but adding the cordova-plugin-wkwebview-engine plugin caused the choppiness to appear, and it is very noticeable.

  • Here are the plugins that were installed from the build service config.xml

    Installing "cordova-custom-config" for android

    Installing "cordova-plugin-file" for android

    Installing "cordova-plugin-compat" for android

    Installing "cordova-plugin-httpd" for android

    Installing "org.apache.cordova.inappbrowser" for android

    Installing "cordova-plugin-statusbar" for android

    Installing "cordova-plugin-wkwebview-engine" for android

  • Just to add a little more info to this issue.

    This time I downloaded the cordova project and built it locally. First I created an empty cordova project from the command line and just copied in the www folder. It ran much smoother and didn't seem jerky anymore.

    I then replaced the config.xml and added the config.json that was supplied with the cordova build and rebuilt the app. It installed a bunch of components through npm that is not in the default cordova app. After installing this version the app was having similar issues, with the animation appearing jerky, although it might not have been as bad. Still very noticeable though.

    I am using cordova 6.4.0, java 1.8.0_121, and node 6.10.1. I have also kept my android sdk up to date.

  • I see the same behavior just using the flappy bird clone template without any modifications. If I do the live preview feature, the game runs on my phone in the chrome browser and is very smooth.

    However, if I use the build service to get a debug apk and run it on my device, the movements of the bird are very jerky and uneven when running in the default webview.

    I have a galaxy S6 and both my chrome browser and web view are up to date. I am running android 7.0

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  • I saw that the sub screen is up for C3. I purchased C2 in the period between the start of beta and now and I believe we are supposed to get a year of C3 for free. I was wondering how we go about claiming that or is it still too early ?

  • sure, no problem

  • I am downloading the xcode project, unzipping it, and opening it in XCode. I then try to run it in the simulator.

    I have tried numerous demo projects from the home page with the same results. The android APK works without any issues.

  • I just tried create an xcode project out of the flapping bird template and when I run it in the iOS simulator I still just end with a black screen and the initial cordova splash screen

  • I was able to create a debug apk and run it on my device without any issues. iOS is another issue. I opened the project, Ghost Shooter Tutorial, in XCode and deployed to the iOS simulator. It runs but I end up with just a black screen in the simulator. I tried other unaltered samples from the home page with the same result. Any ideas would be greatly appreciated.

  • You were correct, If I go into Chrome://flags and enable Override software rendering list , then C3 works fine in chrome windows 10 mode and doesn't require to be set into Windows 8 compatibility mode.

  • I had a similar issue on my windows 10 laptop. I updated drivers and the bios without luck.

    I did find one way to make it work. If you right click on the chrome short cut icon and select properties you will see a tab for compatibility. If you go in there and change it to windows 8 compatibility it may work for you. It worked for me.