Ragevortex's Forum Posts

  • I've personally used this one its simple enough to modify and works pretty good.

    scirra.com/store/royalty-free-game-templates/kids-coloring-book-1255

    for the zone coloring I'm guessing they're using some sort of masking or area limits... (maybe the collision per zone and splitting the parts and triggering separate colors per separate parts. The one on this template uses it for the image coloring area (full))

  • I traced my compilation error to the c2 admob plugin calling our some depreciated api. Ashley this is part of the build log error provided by the site build.

    BUILD FAILED

    Total time: 13.755 secs

    Error: /project/gradlew: Command failed with exit code 1 Error output:

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    /project/src/com/cranberrygame/cordova/plugin/ad/admob/AdMobOverlap.java:576: error: AdMobOverlap.MyRewardedVideoListener is not abstract and does not override abstract method onRewardedVideoCompleted() in RewardedVideoAdListener

    class MyRewardedVideoListener implements RewardedVideoAdListener {

    ^

    Note: Some input files use or override a deprecated API.

    Note: Recompile with -Xlint:deprecation for details.

    1 error

    FAILURE: Build failed with an exception.

    * What went wrong:

    Execution failed for task ':compileReleaseJavaWithJavac'.

    Compilation failed; see the compiler error output for details.

    * Try:

    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

    at ChildProcess.whenDone (/project/cordova/node_modules/cordova-common/src/superspawn.js:169:23)

    at emitTwo (events.js:106:13)

    at ChildProcess.emit (events.js:191:7)

    at maybeClose (internal/child_process.js:877:16)

    at Process.ChildProcess._handle.onexit (internal/child_process.js:226:5)

    Tagged:

  • you want to buy the game or a template to use to make yourself one similar? the store has a few good ones.

  • Recently I was able to publish my kid's game.

    Give it a looksy here Farmer J's Kids Activities I hope you enjoy it.

  • Wow that's cool. It's actually a feature I was looking for to make my project work correctly. I wonder if it works with c2 aswell. My kids game is almost finished and my "presenters" are lacking decent curvy animation. This will solve my issue.

  • hmm... it says that my hash has already been claimed - I found where to put my license however this profile doesn't seem to be tied to the previous c2 forum profile not all the information is there. Ashley Tom What gives :) ?

  • Odd ... I bought c2 a long time ago I had a nice medal on my profile but apparently it got hidden on the new version of the forums or something.... oh well..

  • I had made this game in C2 quite a while ago. I'm due an update but I did make a video about it recently.

    https://play.google.com/store/apps/details?id=com.jpenasolutionsprnet.freefallbird

    Subscribe to Construct videos now
  • It took me some time with life going berserk on me but I finally got around to making an intro video for my Freefall Bird game. It just a teaser not the actual intro but It's a step forward.

    https://youtu.be/7ZyIj9GamcM

    I hope you guys like it.

    Also available here at the fb page

    https://www.facebook.com/freefallbird/

  • Try making an event for the bulit itself in which whenever it collides with "blah-object" it (one time only just in case) creates "sparks/shrapnel" (which sould be a simple particle generator which small ammount of particles) I usually do such things for jumping characters so the puff of smoke is created and destroys itself too. - I hope my ramble was clear-ish enough to follow.

  • Good stuff Ragevortex. My youngest son would enjoy a game like this. Keep up the good work.

    Thank you. I actually started it as a challenge to make a game my girl could play. It turns out eaves after the difficulty levels I implemented and all the random elements its still too easy for her... darn these kids get smarter every day. Good thing is the high-re-playability keeps her hooked for a while which is good It's meant for entertainment and some educative tid bits thrown in.

    Next steps are working on the sounds and refining the look and animations. I made it simple with no settings to change but eventually I may make a more advanced version.

  • Hi there. I'm currently working on a "simple" Kids Activities game, intended to be used on tablets and smartphones.

    I'm Theming it as a farm and giving it simple activities.

    The idea was to have it finished for the C3 competition but life gets in the way.

    Either way I'm finishing it and making it a full fledged product soon.

    Here are Some Screen caps: (note some things will change when the product is finished)

    (all screens are work in progress)

    Main screen

    Shapes and colors - Fully randomized colors and shapess for increased re-playability

    Memory Card table with difficulty pick (also randomized and shuffled) I'm using the shadow-casting but I'm still trying to tweak it a bit.

    Still working on the illustrations for the third option which is a very basic coloring book with shapes and scenes depicting farm animals and the characters.

  • Ashley Hi there: I'm working on a demo app that has music/sound and I'd like to up the tempo but not the pitch...

    I was looking for the mentioned Doppler effect on the editor but it was removed a while ago[and the documentation has not been updated].

    Any alternative solutions for this would be good... other than making 30 different sounds with different speeds that is.

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  • digitalsoapbox

    Wow I'm impressed awesome work. I would love to use this kind of lighting for my Goatsukah game. I would have to do a lot of photoshop and compositting otherwise. (which I've had to do and stopped for now). Have you tried it on a smartphne or tablet? is it running this good there too?

  • So far it looks familiar to me as I'm a C2 long time user. I loaded up my Simple Space Shooter game to test it out. The whole game is just 37 events however the interface still says "This project exceeds the trial version's limits..." I'm assuming it's because of the groups (which should be included in trial versions as it is great for organizing a game eaven if you're limited to 100 events) Other than that the game worked and tested out ok.

    I havn't been able to try it on my mobile yet... it keeps saying I need a newer version of chrome... there's no updates I can make so I'm guessing its just being picky.

    I still have to give it a try on my linux comp. I'll see how that goes. I'd love to just open up a project whenever/wherever my ideas are flowing or whenever I have a break rather than wait to get home or carry a usb dongle around. The google drive/other clouds integration is golden for me.