ppstudiomty's Forum Posts

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    I'm really upset with this decision, which only confirms scirra doesn't care about their community and the way they had helped many other devs with their addons. This kind of decisions had affected me in the past with lots of additional work to maitain my projects, upgrading them to simply be able to run well again. I have tons of addons that enhances construct capabilities just because Construct is not robust enough, I was thinking on puting them on sale, for sure I won't. To be honest, it feels like retaliation from Ashley to force his will, not that we can stop him. I'm just really upset... let's see how things break and how my profit will be impacted, then I'll evaluate if I should continue here or move on to a more stable company/engine... I'm not a hobbist, I make games seriously, so I'm sure that 90% of their user base won't even care because they are students, hobbits, or simply just playing around to be gamedevs.

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  • This whole thread is more like a battle with Scirra team to convince them to support the community around, but they look reluctant to hear us out. Construct wouldn't be so popular if it wasn't because of many 3rd party addons that made it easier to use, and stroger to compete with other engines, considering the fact that Scirra team is always "busy". The community is developing functionality that Scirra is not willing to implement, we all are basically helping the company be more succesful, but I'm very surprised by the position of "it will be your problem if something breaks", instead of aiming to provide more robust tools/apis/documentation to create better addons, which has proven to leverage other engines in the market, were even some 3rd party addons ended up being part of the core of those engines (like unity).

    To be honest, Construct SDK is weak and poorly documented, we wouldn't be able to create more complex games if it wasn't for the fact that we dig into the core of the engine to create our custom solutions. If Scirra ever decides to obfuscate the whole thing, we would expect the SDK to be way more robust and offer more functionalities than now, otherwise I can say that many of us would definitely drop the engine at some point. You guys need the community's work.

  • Ashley I've always tried to create more complex plugins, but the SDK as many had mentioned, is too basic. If we'd like to incorporate our plugins through the "official way", I'd suggest you guys invest some time in documenting better the SDK and extending the features we need to use. For instance, if I'd like to create a specific plugin to follow bezier curves paths, I can't implement the "handles" because there's nothing documented on how to properly extend the editor, and not only this. We can't integrate our plugins with the custom tweening API you have because those features are not documented either. So please, consider investing some time to enhance the SDK in general, many other engines have a robust documentation allowing devs to create those features not available.

  • Hi everyone, I'm the developer of the plugin. I've had a report on the issue you guys commented. I'll post an update. It's important to highlight that this plugin uses Google Universal Analytics, not Google Analytics 4. I'm working on a new plugin to support GA4. If you have any doubts or inquiries, you can contact me directly on my discord server: https://discord.gg/T4GHBTc

    Thanks for using it, I have other small plugins on sale too if you'd like to support my work: https://ppstudiomty.itch.io/

  • Hi ,

    Do you have something similar, but with MobileAdvert? To be compilant with RGPD.

    Im waiting for an update of this plugin to work with the last version of Admob, but as i said, still waiting...

    I need to disable totally the MobileAdvert if user refuses the consent...

    Thank u!!

    Hi There! Unfortunately, I have nothing for the MobileAdvert developed. I believe the GDPR compliance is already covered by Scirra with the "Show User Consent Dialog". Give it a try.

  • Hi

    I played with your Analytics plugin and it works very well.

    I'm working on an app that, because of European RGPD law, need to ask user agreement for cookies. If the user refuses, so Analytics info collecting should be disable. I see no way to diseable HandyUilitiesPlugin. Could it be possible to implement this type of action if needed ?

    Thanks you !

    I updated the plugin to be GDPR compliant, now you can manually initialize the google analytics engine.

    ppstudiomty.itch.io/ga-c3

  • I personally have not used the plugin but I believe those parameters you mentioned can be any string ("text" with quotes). They are for your references to track.

    Thanks for the mention. Parameters are indeed strings, and to send and event is quiet straight forward, just make sure you set up the google ID correctly in the plugin property and that's pretty much it. Feel free to tag me for any doubts.

  • I found a couple of bugs on your Dialog Plugins, if you use the Scale Up and Scale Down animations for opening and closing a dialog respectively, the whole texture of the layer is re-scaled and displaced, which causes the image of the layout to displace incorrectly and leave the blank background visible. Can you take a look at this bug? Thanks

  • > Nope, Google Analytics works only in HTML5 games. If you want to use it in Android you must implement Firebase but that's a different tech. I'm developing a plugin for that also.

    Ok,

    Also are you any good with Cordova plugins, as Im looking to hire someone to convert a Cordova plugin to work with construct 3.

    I sent you a friend request on Discord.

  • Yes, I know how to do that. You can PM me anytime.

    I have several other plugins published at scirra, whenever you see this icons, I developed them.

    Here's my discord: discord.gg/QCT99uc

  • Nope, Google Analytics works only in HTML5 games. If you want to use it in Android you must implement Firebase but that's a different tech. I'm developing a plugin for that also.

  • Hi Guys! I've published 3 useful effects for your projects, and are available for purchase at itch.io

    You can play with the effects directly in my itch.io page.

    tristanmx.itch.io/drop-shadow-glitch-and-gameboy-effects-for-construct-2-3

    Thanks!

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    It seems that the difficulty of the game is intimidating... will you be able to pass further level 3?

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    Short platformer. Help Weird overcome the 3 stages of the game. Try not to lose all your lives or you'll have to start over. The game has a in-game global leaderboard as long as you are logged into NG.

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    Stage: Gameboy Memories - Includes the tutorial and 4 bonus levels.

    Your best time will be submitted to the leaderboards only if you complete each stage.

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    MOVE - Arrow Keys / WASD / GamePad

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    Every 100 bananas = extra life

    Every 15K points = extra life

    Kiss your dumb bunny girlfriend just for fun and for the medals, and permanent extra lives to allow you to finish the game.

    I created this project just for fun, was a practice for: level design, character design, pixel art and api integrations. So, have fun!

    Check out my other games!

  • I'm trying to get the base64 string to send it to a server to be stored and used as an avatar later on. Then retrieve back from the server the custom image and use it as an avatar as well. For now is just for avatars, but if I'm able to use it this way, I may create items to "sell" on a server and then send them to the client to be use as in game items.

  • I'm trying to retrieve the texture data from a Sprite plugin but I'm kinda' lost. So I saw that with GetTexture I can retrieve the texture object, now I want to extract the data and convert it to base64 and viceversa...

    I'm new to WebGl so before going into the big chunk of documentation, is there anyone who can give advice? I think is simple, but I need to learn tons of stuff first...

    The main objective is be able to extract a sprite texture as a base64 string, and create a texture from a base64 string and inject that back to a Sprite.