pedro.thiers's Forum Posts

  • Last hours to vote!

    If you are not sure, here's a couple a videos to make your mind:

    Let's help them get into the top 5!

  • Hello there,

    [attachment=2:29u7sknn][/attachment:29u7sknn]

    this is Cross, my current game project. Cross is a puzzle game with a simple gameplay: touch a tile to change its and its neighbors' colors.

    [attachment=1:29u7sknn][/attachment:29u7sknn]

    The goal is to leave just one red tile. For an extra challenge, you can try to change all board tiles to blue. Although it looks simple, it's deceitfully hard to fully clear the board.

    [attachment=0:29u7sknn][/attachment:29u7sknn]

    Cross is still under development. Sound effects and music will drastically change (i'm still experimenting on those), textures will be added and new stages will be created (C2 helps a lot in that aspect!), but the core gameplay is all there. I'll be figuring out some new gameplay variations as I go, but I'd like to do so based on feedback.

    https://dl.dropboxusercontent.com/u/7967934/DoubleDash/Cross/index.html

    I would like to invite you to play Cross. Don't forget to let me know your feelings towards it. Compliments are very welcome, but constructive critique is still the best fuel for improvement.

    Peter out!

  • ALLMarkMade

    hi m8! In your case, wouldn't just duplicating the layout work (inside the same project)?

  • I'm positive the info is in the e-mail when you receive the code.

    Anyway, just follow Ashley's steps and you'll be all set.

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  • Entry

  • Seems incredible!

    I can't wait to see more features. Keep up the great work!

  • Shouldn't this thread be in the "How do I" session?

  • Is it possible to send invites to specific people with the facebook plugin? How can I do it?

    I know I can post on the user's wall, but I'm looking for that pop-up with the list of their own contacts to invite directly.

    Thanks in advance

  • at the same book you have plenty of complete walk cicles (for humans and animals alike and with different moods). I recommend buying it, it's an awesome book to learn and reference.

    Don't worry if in this picture it's not complete. It's one of the first pictures of the chapter and a couple of pages later, you'll have the full cycle.

    There's a version that comes with a cd with some animations made for real, but here in Brazil I could only find the one without cd =/

  • nice =]

    Double function! \o/

  • What happens if I load a tileset image instead of a charset? It would be the beginning of a tileset editor?

  • Thank you, anthonykojima! In no time we'll be releasing a version for tests =]

  • You might have to edit your .caproj in notepad to include new layouts. I had once.

  • Well, I did a beat'em up a while ago and it's quite hard. My dropbox erased all my .cap (I did on classic), otherwise i would send it to you as study material =/

    You'll want to check all the collision by the shadows (even to constrain the movement). That was the easier way I found.

    Search the forums for already working combo systems. They'll save you a lot of time/headache.

    You'll want to use families a lot too. Expecially for different enemies sprites with similar or identical behaviours. Get yourself a license as soon as possible.

    Last but not least: Keep the AI REALLY SIMPLE. It's going to be your most painfull headache if you don't.

    Good luck on your quest, LegoGuy

  • Congratulations!!!

    Mission Accomplished, Lucid. Now go and make the ultimate 2D animation tool!