part12studios's Forum Posts

  • MrGoatsnake thanks yea I'm trying this out to see how much impact it can make.

    The next big thing i'm working on is incorporating twitter and facebook into it to help spread the word.. I almost have Twitter figured out, just have to figure out why when I activate twitter, i can't click anything back in the game once the popup has happened..

  • awesome thanks! jaketakelake

  • Hi there,

    So I've been working hard on some games, getting good at reaching lots of platforms and all that, but now it's time to start learning on social media to help promote the games.

    I did some searching on forums and tutorials here, but it seems like maybe there are some pitfalls, gotchas or other concerns.

    I saw this example but this seems to be a kind of popup example, not a normal web page when I run it.. i don't think popups work in a mobile app..

    So I'm just wondering if anyone out there can give a nice breakdown (Big Picture) of twitter across various platforms with C2.. is it something that should only be used in web where popups are enabled? or can this same twitter example work fine in a mobile app? I'm publishing too:

    web, kongregate, chrome store, ios, google play, amazon, nook, windows 8, windows phone 8..

    obviously with so many platforms I'd like to know if i can do twitter once and it work everywhere, or is it something that has to be wired up special in each situation?

    Thanks!

    Caleb

  • For anyone interested in publishing to the Ouya, I'm happy to report I'm getting very close to getting something on the store. I've been working with a developer working for Ouya over the last week. This has been a serious process but once it's done soon, we may have a good system. I'm starting another thread to get some help regarding mobile browser.

    Long story short, I'm running a custom 47gb ubuntu VM (using VMWare player) to develop Chromium apps. I've been working on this for a number of hours each day with Ouya to make this a reality. I've learned more about ubuntu and android development than I ever thought I'd need to know, but fortunately once it's done the process for doing it over is going to go much smoother.. Eventually the plan will be to automate it, but for now it's going to be manual..

    We have a little more to do early next week to make an acceptable APK. This is without IAP so that means you could either make an app paid with no demo, or a 100% free app.

    However, we plan on moving into IAP right after that because I would like any paid games have a demo, or maybe a currency someday..

    Thanks,

    Caleb

  • iceangel thanks

    If anyone wants a direct link to try it out it's here http://part12studios.com/games/Voider/ doesn't run well on mobile web though but the mobile apps do..

    Though I realize now that the touch collision which I made smaller (though the light object is bigger) also effects touch.. so i'll have to make another build soon that addresses this.. I have some ideas on that.. basically need to have an invisible touch object that makes it easy for a finger to grab the light, but that object would not be what collides with the objects in the game like walls especially. I wanted them to be more forgiving, but to be sure getting voids and lights easier.

  • thanks for the pointer! I'll definitely back it up

  • oh awesome, i never think to search the tutorials... i forget there are a LOT of them out there. I try the forums and if I don't find something here I tend to post.

    Thanks!

    Caleb

  • aquinn I'm using Ejecta 1.5. It's been great.

    katzin thanks

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  • Hi everyone,

    I know this sounds silly, but I just made a personal template You can check it out https://dl.dropboxusercontent.com/u/6999242/C2_Template.zip

    It has a few requirements (LiteTween and SpriteFont+) but yea thought was that it would be nice to have this come up when i select a new project.. is there a file somewhere in C2 that can be modified to display it?

    This is obviously just for fun, since I could just file/open..

    Thanks

    Caleb

  • Ashley thanks for that insight! I forgot that you can save as a project which does break things down nicely. I'm going to have my partner (the real coder) take a look at it and see what sense he can make of it combined with your suggestions.

    Thanks!

    Caleb

  • Hi there,

    Ashley I've had some opportunities to make games for clients using C2, but some of these clients have wanted the projects to have CSS and other files exposed in such a way that they could modify the code directly.

    I'm not a coder, but I know that a typical c2 project makes a c2runtime.js file which has ALLLLL the code bundled in it which is obviously not really the most professional way to handle it.

    Even breaking the code down by layout or some other more "chunky" way could perhaps make C2 a tool that lets non coders make projects that product post-c2 developers to work with / change.

    Thanks,

    Caleb

  • This was done in about 24 hours time. I was having fun with the new lighting effect they added recently and it inspired this simple twitch game.. you can see more about it here at the top of the page (as of May 2014)

    http://part12studios.com/portfolio-items/game-jams/

    I made it to submit to the //Publish/ contest Microsoft held recently. I have a newer version being pushed to mobile this weekend, but the basic game is still going to be the same, just some usability improvements and some added instructions for first time players.

    Thanks!

    Caleb

  • Hi everyone,

    I just wanted to start here regarding my project done to help raise awareness of honeybees and their importance. It offers a link to a crowdrise page where people can donate money to help this cause.

    This game is 100% free on a LOT of platforms. You can pick your platform of choice on the link below

    http://part12studios.com/portfolio-items/bee-active/

    I learned a lot making this game in about a week including the art (amazing stuff that it is). I love construct 2 sooooo much

    Thanks,

    Caleb

  • what do you mean by "buttons"? To me any "button" on the screen is a sprite or other game object (sprite text, for example). They always work for me. The audio commands should work.

    Or are you talking about android buttons like the back button? The physical ones? If so that's good to know, but yea kinda off topic

    I'm surprised though that C2 doesn't have a way (that i'm aware of) to use android buttons. There is no "android" game object to add into a game to access it.. like the one that thehen made for Windows Phone 8.0

  • also keep in mind that if you actually PLAY the sounds in a preload screen let the screen hang (deliberately) for 5-10 sec depending how many sounds you have.. this allows the buffer to get and play the sounds.. you can totally test it for what time is what you need.. but instant is almost certainly going to not be enough time.. while these sounds are playing.. you turn the volume wayyyy down.. i did something like -100 and then turn audio back up when you go to main menu.. i found this to be a good solution for my windows 8.1 game "Voider".. its totally a hack and I'm sure that in the coming months things will change / improve.. 8.1 isn't public yet for a reason.. it's not ready, but very close..

    the only catch with my hack is that it requires music you want to play start at the start of the game.. in my game "Bee Active" it worked fine until I had to go to the actual game where the menu music changed over to the game music.. the game music experienced the typical music lag I've been experiencing on WP 8.1

    The interesting thing I've also seen with 8.1 is they have relaxed the need for back button functionality.. i have two games so far that got approved without any back button logic (the stuff needed for 8.0 apps) which is kinda cool, although its also a shame we can't access the back button easily. thehen made the 8.0 plugin which i'd love to see make it's way to WP 8.1..

    Thanks!

    Caleb