part12studios's Forum Posts

  • wizdigitech well we appreciate your efforts!

  • wizdigitech are you directly part of appodeal? just curious how connected are with them. Just a fan of the service?

  • everyone yea buildbox is very much a cash grab.. they actually made a prior game engine which also cost thousands.. it is still in need of features and support so you can see a pattern.. make a new engine.. show how you can make games like the big boys.. get rich.. all for only $2675... total scam.

    Yes of course we want to show you how you can make hundreds of thousands of dollars like the 4-5 developers we interview making ridiculous money.. we want you to make another game to compete with our games so you can learn all our secrets..

  • yea totally understood.. you can waste a lot of time trying to find the perfect revenue options.. so many services.. even we have numerous options.. though most of them are fraught with errors..

    that's why i just go with what works and don't look back. sure one service might pay more than the other, but until a game hits some kind of reasonably serious number it's pointless.. as long as some monetization is working.. good enough.. save all that extra time making better games.. if you have a hit game, then worry about getting $0.04 per click than $0.02..

  • well appodeal is pretty new i think.. personally i don't see the big deal.. i'm using admob + vungle (cranberry plugin).. no problems with cocoon io.. problem solved.. moving on..

  • confusing.. i found it difficult to understand working with plugins. others may have more experience with it to share their stories (good or bad)

    Adobe's paid service seemed ok but still also not clear on how to work with cranberry plugins with it.

  • llfstudios yes price is ridiculous and it's just another game salad.. very very walled garden.. lacks advanced features like arrays and such.. but i think worst of all is just the general misleading notion that you can reskin games and get rich with their monthly subscription service..

  • good point about 2d stuff. and yea i know what you mean about migrating.. i've tried a lot of engines.. tried other "code free" engines and still C2 is the best out there that i have seen. Although to be fair i probably should give fusion another try sometime.. it's very similar..

    That said.. Playmaker for Unity is a code free solution, but i found it very confusing.. their tutorials are sorely out of date..

    I tried Unreal 4 with blueprints.. but jesus.. you're basically coding in C++ visually so even after many hours of video tutorials and such.. probably 50 videos.. i still didn't really know how to make a game with it..

    I feel like C2/C3 really has nearly perfected the game engine itself.. really.. what more could they add? What they need to do is shift from game making.. to improved game publishing.. and i'm now learning that web is really no better for monetization than mobile is out of the box.. which is absurd.. C2 is an f'n web game engine.. you would think they could at least make sure that a C2 user could go out and put a game on Kongregate or other websites and make money using all the typical hooks.. video ads.. banners.. IAP... etc...

    So yea I really hope that C3 gives this some serious thought.. but i think we're all going to be disappointed.. C3 is most likely going to really just be a re-make of C2 using non .net frameworks so they can port it to other platforms besides PC. That's my somewhat skeptical prediction. Hopefully I'm wrong and we get more than just a C2 that runs on mac and linux.

  • ah i see.

    unity5 is what started to include all of the "pro" features like shaders and such. 4.x did not.. maybe they went back and included them, but that would not make a lot of sense because they want users to move to 5.. not keep using 4..

    Yea the main thing about the unity3d as part of this thread is that people were crying about the splash screen for cocoon io.. and that they must pay to remove it.. and yet hundreds of thousands of unity3d users are using the free version and deal with the splash screen on all of their games.

    I agree Construct 3 is exciting to me.. if nothing else.. having a Mac version! As a mac user I use parallels a lot to run C2.. and it's not terrible.. but it does create some workflow issues.. bootcamp is ok sometimes, but most of my apps are mac so i prefer to stay in that OS.

  • I see no reason why not, but its likely going to take us to write our own plugin I think.

    I am really disappointed though that C2 doesn't have a strong web monetization path.. all this time i thought it did..

    I thought Mobile was it's weak area.. web is HTML5's wheelhouse.. how the hell does that not have plugins ready to go to monetize web?

  • ah ok yea i follow you now. thanks for clarifying

  • monetize marketing? I'm curious what you mean by that also.

  • yea gotcha.

    we'll try paypal.. it's been around a long time. the example I'd cite that we'll try is something like what tannoth.. https://purchase.gamepay.de/xml/fronten ... /frontend3

    of course they take a cut but as long as it works I'm less concerned about that. we may just have to have more expensive price points like $5 as minimum.

    Supersonic will work with HTML5 web services.. we just did a game recently using supersonic so that's something we're familiar with.

    Is there a good web analytic solution that's ready to go for C2? I know we have google analytics but the plugin I know of is cordova based.. so it won't work with a browser game.

  • selling of yourself? you mean just doing your own thing?

    I had a call with my partner and yea i think we're just going to roll our own Paypal plugin.. He's made one before when we were doing some parse testing.

    I think our strategy at this point would be:

    use facebook plugin to create a facebook game.. and using facebook as a way of easy account creation...

    paypal for IAP stuff. Might disect the Cranberry Cordova Paypal plugin for some ideas.. but it should be relatively straight forward I think.

    possibly supersonic if we want to do rewarded videos...

    Since we're making the game for browser (chrome for example) we should have access to all the nice browser commands available.

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  • newt thanks for responding! Much appreciated

    My buddy and I did some initial testing. He's developing the back end using Google App Engine (RIP Parse) and we got our initial ajax calls working so we're looking now to see if we can make a web game likely using facebook as our login / account creation or another service, but obviously we're looking for options that have Construct 2 plugins we can use.

    However it sounds like you're saying there are no working plugins for Construct 2 to do IAP. Maybe we'll need to make our own plugin using a service like Paypal. The only paypal plugin I know of is the Cranberry Cordova one which won't help us.

    The other thing that would be nice is allowing players to watch rewarded videos to get coins awarded. Should I be talking to my partner about us just DIY our own plugins.

    I have heard of itch.io but does it have a plugin to use? Steam.. meh.. some day maybe, but not for our first iteration.. too much work to do first.

    We want something we can rapidly test and C2 seems like browser based gaming will make this the easiest way.

    Are we really on our own? I would have thought all this time web game support would be incredible considering C2 is a HTML5 BROWSER ENGINE..

    Clay.IO that is unfortunate. I remember using it awhile back testing it out and I like it.. full featured.. just wasn't good for mobile gaming.