Zebbi actually i have experienced the same issue.. and it was causing some performance problems with my game. it seems to calm down after awhile..
but yes I don't have a fix for that.. it might be something we need to bring up to Cocoon IO because that's the plugin i'm using for it, not the Cranberry one.
I'm glad you said something because I was wondering if it was just me. I know that my condition is a one time trigger.. so i don't think my game is doing some kind of "load ad" over and over.. but maybe somewhere in the code of the plugin it is.
Post something on the forum about it if you haven't already. I'll reply that I'm experiencing the issue too. I'm pretty sure the issue is the plugin. — on the thread if you can too so i get pulled into the conversation.
I will say that if you have a chance.. try the example plugin.. remember sometimes things dont' work right in our game but might work right in a basic example which gives us the proof we need that it's possible, just maybe our approach in our game is wrong (though it seems right)
Thanks!
Caleb