necromaster's Forum Posts

  • The game is reinstated after revamping the Facebook plugin to work with the latest FB API. Currently reworking the User Interface plus some game elements. Next, will add even more levels and fine-tune the payment system. Find the game at the link below: https://apps.facebook.com/gwpachinko

  • Not too sure. Haven't decided to defect to C3, yet.

  • Somewhere like... this place:

  • Hidden Object Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/hidden-object-template-1280

    <p>The Hidden Object Template from GamesWarp Studio has the following features:</p>

    • An actual Hidden Object game with one scene
    • During first time initialization, hidden object images are loaded dynamically from "hog.xml" and embedded project images into a multi-frame image.
    • There are currently 10 images found in the scene, 6 items to be searched, and 3 hints to activate
    • The game resets once all 6 items have been found
    • Any time a hidden object is found, it flies towards the centre of the screen and scales in size before getting destroyed
    • Any time a hint is requested, a glowing particle flies from the magnifying glass towards a random object that has not yet been found

    <p>[Developed using C2 Release 212.2]</p>

    Use this topic to leave comments, ask questions and talk about Hidden Object Template

  • Please note... Fuzzball's Fortress has a bug when working with r196 and above.

    Bug Reported:

    a) Playing a level and then right clicking will not work any longer.

    b) Physics Engine crash was also reported after playing for some time.

    A patch shall be issued shortly to rectify the bugs.

    In the interim, please use Fuzzball Fortress with r195 only.

    Older releases are available here - https://www.scirra.com/construct2/releases

    Thanks.

  • You're welcome!

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  • Just click on the bulleted links in the first posting of this thread.

  • Thanks.

    I would only match the 2 on the sides, since the centre candy is essentially a "don't care" case. There is however a need to always check at least 5 candies in a row - that being the best possible match.

    Hope that helps.

    It worked for me back then. I should assume it still works with the current version. Try it out and share with us your findings.

  • Using the existing textbox plugin will cause zooming issues..., so it is currently not possible without quite some work.

    Alternatively, you might want to consider implementing your own keyboard for your mobile typing game. And there's no need to reinvent the wheel; check out the CAPX example in the link below for a working example:

    https://www.scirra.com/forum/viewtopic.php?f=147&t=106727

    Integrate the above example with this template, and you should be good to go.

    Hope that helps!

  • Get Your Qix on Route 66 — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/get-your-qix-on-route-66-522

    <p>Note: "Get Your Kicks on Route 66" is targeted at intermediate to advanced level C2 users. Computer Science background is recommended for a good understanding of the flood fill algorithm.</p><p>Qix is a well-loved game from Taito America that was released back in the 80's. If you are looking to write a Qix (or maybe even a Fortix) clone, then you may have realized that implementing such a game with Construct 2 is very challenging. </p><p>But not if you have read the code found within this template. The "Get Your Kicks on Route 66" game template comes with the following features:</p>

    • A Qix-inspired clone and Route 66 mash-up in 133 lines of code
    • Configurable grid sizes; you only need change one variable; game demo shows two grid sizes changed on the fly (20 pixels and 10 pixels square)
    • The main "Qix" enemy is implemented via a sprite
    • Draw polylines to claim the play area
    • Smaller enemies roam the maze of lines you draw
    • A non-recursive flood fill algorithm implemented
    • A recursive flood fill algorithm for educational purposes
    • If the player draws himself into a spiral trap, he can give up by releasing the keyboard... self-destruct occurs automatically thereafter
    • Route 66 themed music (composed by Mike-Citizen on Soundcloud) and artwork (obtained from Wikimedia Commons)

    Use this topic to leave comments, ask questions and talk about Get Your Qix on Route 66

  • Rhythm Maestro — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/rhythm-maestro-513

    <p>Note: Rhythm Maestro is targeted at intermediate to advanced level C2 users. Engineering background is recommended for a good understanding of the Fast Fourier Transform (FFT) analysis being performed.</p><p>IMPORTANT: This game template will currently work only on the Chrome and Opera browsers. To get it to work on Firefox, the playback rate cannot be sped up during Generation mode... read the FAQ for further details.</p><p>Ever thought what it takes to write a rhythm game? </p><p>Well, look no further than the Rhythm Maestro game template. With this, you can:</p>

    • See how you might write a convincing music player front-end with tubthumping alacrity
    • Witness FFT analysis in action as gameplay data is created on the fly, based entirely on your music file
    • Enroll yourself in an addictive rhythm game
    • Press the correct arrow keys that zip over the centre grey column; do it right, and you score... if not, you get penalized
    • Four songs (courtesy of

      nosoapradio.us/) embedded in the template for you to see the template in action

    Compact game template with only 86 lines used<p>The Rhythm Maestro game template will most certainly rock you! </p><p>Get it today!</p>

    Use this topic to leave comments, ask questions and talk about Rhythm Maestro

  • Slider Sanitarium — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/slider-sanitarium-499

    <p>Note: Geomorphic Gauntlet is targeted at beginner to advanced level C2 users.</p><p>Inspired by the mobile game 2048 - the little puzzler that had you sliding tiles around on a 4 by 4 square grid? </p><p>Well, you can now build your very own sliding puzzle game with the help of the "Slider Sanitarium" template. Found within is an engine that is not reliant on any external plugins (namely Rex's Moveto Behavior). A full-fledged mini-game with two levels is also provided in the template - bound to drive your player's insane with its simplicity of gameplay and addictiveness. </p><p>Have fun!</p><p>Here are the specifics of the template:</p>

    • The objective of the game is to move the red tile to the exit tile.
    • A new tile is added every turn.
    • All tiles will slide until they hit a wall or another tile.
    • Tiles of the same color will collapse into a single tile.
    • Movement is via keyboard arrow keys.
    • Two levels included.
    • UI includes a Number-of-Moves counter and a "You Win" graphic.
    • Comments included.
    • Implemented in 93 lines of code.

    Use this topic to leave comments, ask questions and talk about Slider Sanitarium

  • According to the latest beta version:

    WebGL shader effects can now use a 'scrollPos' vec2, which is the scroll position (in the middle of the screen) in layout co-ordinates.

    This seems to mean that other than the following parameters (samplerBack, destStart, destEnd, seconds, pixelWidth, pixelHeight, layerScale, layerAngle, and viewOrigin) that are already exposed to your shader effects, you now have an additional parameter known as scrollPos.

    This should be very useful for developing special shading effects!

    Anyone tried it out yet?

  • Please feel free to ask any questions about the template here... I shall be giving out hints, suggestions or providing simple explanations. Just ask, and I will try to get back to your queries as soon as I can.

    Thanks.

    Hint

    #1 - Do remember to check out the sprite objects since quite a number of instance variables are in play.

    #2 - The top most layer stays fixed in place because the Parallax setting is 0, 0. Hence, it's name - User Interface (or UI for short).

    #3 - For now, please note that the Missile Trail object (a 2x2 sprite) is overlapping on top of the Alien Missile sprite; to select it, use the Project Bar. We shall issue a new version later to correct this.